osu/osu.Game/Overlays/Overlay.cs

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using osu.Framework;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Overlays
{
public abstract class Overlay : Container, IStateful<Visibility>
{
private Visibility state;
public Visibility State
{
get { return state; }
set
{
if (value == state) return;
state = value;
switch (value)
{
case Visibility.Hidden:
PopOut();
break;
case Visibility.Visible:
PopIn();
break;
}
}
}
protected abstract void PopIn();
protected abstract void PopOut();
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public void ToggleVisibility()
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=> State = (State == Visibility.Visible ? Visibility.Hidden : Visibility.Visible);
}
public enum Visibility
{
Hidden,
Visible
}
}