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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation ;
namespace osu.Game.Localisation
{
public static class GlobalActionKeyBindingStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.GlobalActionKeyBinding" ;
/// <summary>
/// "Toggle chat overlay"
/// </summary>
public static LocalisableString ToggleChat = > new TranslatableString ( getKey ( @"toggle_chat" ) , @"Toggle chat overlay" ) ;
/// <summary>
/// "Toggle social overlay"
/// </summary>
public static LocalisableString ToggleSocial = > new TranslatableString ( getKey ( @"toggle_social" ) , @"Toggle social overlay" ) ;
/// <summary>
/// "Reset input settings"
/// </summary>
public static LocalisableString ResetInputSettings = > new TranslatableString ( getKey ( @"reset_input_settings" ) , @"Reset input settings" ) ;
/// <summary>
/// "Toggle toolbar"
/// </summary>
public static LocalisableString ToggleToolbar = > new TranslatableString ( getKey ( @"toggle_toolbar" ) , @"Toggle toolbar" ) ;
/// <summary>
/// "Toggle settings"
/// </summary>
public static LocalisableString ToggleSettings = > new TranslatableString ( getKey ( @"toggle_settings" ) , @"Toggle settings" ) ;
/// <summary>
/// "Toggle beatmap listing"
/// </summary>
public static LocalisableString ToggleBeatmapListing = > new TranslatableString ( getKey ( @"toggle_beatmap_listing" ) , @"Toggle beatmap listing" ) ;
/// <summary>
/// "Increase volume"
/// </summary>
public static LocalisableString IncreaseVolume = > new TranslatableString ( getKey ( @"increase_volume" ) , @"Increase volume" ) ;
/// <summary>
/// "Decrease volume"
/// </summary>
public static LocalisableString DecreaseVolume = > new TranslatableString ( getKey ( @"decrease_volume" ) , @"Decrease volume" ) ;
/// <summary>
/// "Toggle mute"
/// </summary>
public static LocalisableString ToggleMute = > new TranslatableString ( getKey ( @"toggle_mute" ) , @"Toggle mute" ) ;
/// <summary>
/// "Skip cutscene"
/// </summary>
public static LocalisableString SkipCutscene = > new TranslatableString ( getKey ( @"skip_cutscene" ) , @"Skip cutscene" ) ;
/// <summary>
/// "Quick retry (hold)"
/// </summary>
public static LocalisableString QuickRetry = > new TranslatableString ( getKey ( @"quick_retry" ) , @"Quick retry (hold)" ) ;
/// <summary>
/// "Take screenshot"
/// </summary>
public static LocalisableString TakeScreenshot = > new TranslatableString ( getKey ( @"take_screenshot" ) , @"Take screenshot" ) ;
/// <summary>
/// "Toggle gameplay mouse buttons"
/// </summary>
public static LocalisableString ToggleGameplayMouseButtons = > new TranslatableString ( getKey ( @"toggle_gameplay_mouse_buttons" ) , @"Toggle gameplay mouse buttons" ) ;
/// <summary>
/// "Back"
/// </summary>
public static LocalisableString Back = > new TranslatableString ( getKey ( @"back" ) , @"Back" ) ;
/// <summary>
/// "Increase scroll speed"
/// </summary>
public static LocalisableString IncreaseScrollSpeed = > new TranslatableString ( getKey ( @"increase_scroll_speed" ) , @"Increase scroll speed" ) ;
/// <summary>
/// "Decrease scroll speed"
/// </summary>
public static LocalisableString DecreaseScrollSpeed = > new TranslatableString ( getKey ( @"decrease_scroll_speed" ) , @"Decrease scroll speed" ) ;
/// <summary>
/// "Select"
/// </summary>
public static LocalisableString Select = > new TranslatableString ( getKey ( @"select" ) , @"Select" ) ;
/// <summary>
/// "Quick exit (hold)"
/// </summary>
public static LocalisableString QuickExit = > new TranslatableString ( getKey ( @"quick_exit" ) , @"Quick exit (hold)" ) ;
/// <summary>
/// "Next track"
/// </summary>
public static LocalisableString MusicNext = > new TranslatableString ( getKey ( @"music_next" ) , @"Next track" ) ;
/// <summary>
/// "Previous track"
/// </summary>
public static LocalisableString MusicPrev = > new TranslatableString ( getKey ( @"music_prev" ) , @"Previous track" ) ;
/// <summary>
/// "Play / pause"
/// </summary>
public static LocalisableString MusicPlay = > new TranslatableString ( getKey ( @"music_play" ) , @"Play / pause" ) ;
/// <summary>
/// "Toggle now playing overlay"
/// </summary>
public static LocalisableString ToggleNowPlaying = > new TranslatableString ( getKey ( @"toggle_now_playing" ) , @"Toggle now playing overlay" ) ;
/// <summary>
/// "Previous selection"
/// </summary>
public static LocalisableString SelectPrevious = > new TranslatableString ( getKey ( @"select_previous" ) , @"Previous selection" ) ;
/// <summary>
/// "Next selection"
/// </summary>
public static LocalisableString SelectNext = > new TranslatableString ( getKey ( @"select_next" ) , @"Next selection" ) ;
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/// <summary>
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/// "Select previous group"
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/// </summary>
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public static LocalisableString SelectPreviousGroup = > new TranslatableString ( getKey ( @"select_previous_group" ) , @"Select previous group" ) ;
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/// <summary>
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/// "Select next group"
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/// </summary>
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public static LocalisableString SelectNextGroup = > new TranslatableString ( getKey ( @"select_next_group" ) , @"Select next group" ) ;
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/// <summary>
/// "Home"
/// </summary>
public static LocalisableString Home = > new TranslatableString ( getKey ( @"home" ) , @"Home" ) ;
/// <summary>
/// "Toggle notifications"
/// </summary>
public static LocalisableString ToggleNotifications = > new TranslatableString ( getKey ( @"toggle_notifications" ) , @"Toggle notifications" ) ;
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/// <summary>
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/// "Toggle profile"
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/// </summary>
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public static LocalisableString ToggleProfile = > new TranslatableString ( getKey ( @"toggle_profile" ) , @"Toggle profile" ) ;
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/// <summary>
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/// "Pause / resume gameplay"
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/// </summary>
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public static LocalisableString PauseGameplay = > new TranslatableString ( getKey ( @"pause_gameplay" ) , @"Pause / resume gameplay" ) ;
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/// <summary>
/// "Setup mode"
/// </summary>
public static LocalisableString EditorSetupMode = > new TranslatableString ( getKey ( @"editor_setup_mode" ) , @"Setup mode" ) ;
/// <summary>
/// "Compose mode"
/// </summary>
public static LocalisableString EditorComposeMode = > new TranslatableString ( getKey ( @"editor_compose_mode" ) , @"Compose mode" ) ;
/// <summary>
/// "Design mode"
/// </summary>
public static LocalisableString EditorDesignMode = > new TranslatableString ( getKey ( @"editor_design_mode" ) , @"Design mode" ) ;
/// <summary>
/// "Timing mode"
/// </summary>
public static LocalisableString EditorTimingMode = > new TranslatableString ( getKey ( @"editor_timing_mode" ) , @"Timing mode" ) ;
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/// <summary>
/// "Tap for BPM"
/// </summary>
public static LocalisableString EditorTapForBPM = > new TranslatableString ( getKey ( @"editor_tap_for_bpm" ) , @"Tap for BPM" ) ;
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/// <summary>
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/// "Clone selection"
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/// </summary>
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public static LocalisableString EditorCloneSelection = > new TranslatableString ( getKey ( @"editor_clone_selection" ) , @"Clone selection" ) ;
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/// <summary>
/// "Cycle grid display mode"
/// </summary>
public static LocalisableString EditorCycleGridDisplayMode = > new TranslatableString ( getKey ( @"editor_cycle_grid_display_mode" ) , @"Cycle grid display mode" ) ;
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/// <summary>
/// "Test gameplay"
/// </summary>
public static LocalisableString EditorTestGameplay = > new TranslatableString ( getKey ( @"editor_test_gameplay" ) , @"Test gameplay" ) ;
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/// <summary>
/// "Hold for HUD"
/// </summary>
public static LocalisableString HoldForHUD = > new TranslatableString ( getKey ( @"hold_for_hud" ) , @"Hold for HUD" ) ;
/// <summary>
/// "Random skin"
/// </summary>
public static LocalisableString RandomSkin = > new TranslatableString ( getKey ( @"random_skin" ) , @"Random skin" ) ;
/// <summary>
/// "Pause / resume replay"
/// </summary>
public static LocalisableString TogglePauseReplay = > new TranslatableString ( getKey ( @"toggle_pause_replay" ) , @"Pause / resume replay" ) ;
/// <summary>
/// "Toggle in-game interface"
/// </summary>
public static LocalisableString ToggleInGameInterface = > new TranslatableString ( getKey ( @"toggle_in_game_interface" ) , @"Toggle in-game interface" ) ;
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/// <summary>
/// "Toggle in-game leaderboard"
/// </summary>
public static LocalisableString ToggleInGameLeaderboard = > new TranslatableString ( getKey ( @"toggle_in_game_leaderboard" ) , @"Toggle in-game leaderboard" ) ;
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/// <summary>
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/// "Toggle mod select"
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/// </summary>
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public static LocalisableString ToggleModSelection = > new TranslatableString ( getKey ( @"toggle_mod_selection" ) , @"Toggle mod select" ) ;
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/// <summary>
/// "Deselect all mods"
/// </summary>
public static LocalisableString DeselectAllMods = > new TranslatableString ( getKey ( @"deselect_all_mods" ) , @"Deselect all mods" ) ;
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/// <summary>
/// "Random"
/// </summary>
public static LocalisableString SelectNextRandom = > new TranslatableString ( getKey ( @"select_next_random" ) , @"Random" ) ;
/// <summary>
/// "Rewind"
/// </summary>
public static LocalisableString SelectPreviousRandom = > new TranslatableString ( getKey ( @"select_previous_random" ) , @"Rewind" ) ;
/// <summary>
/// "Beatmap Options"
/// </summary>
public static LocalisableString ToggleBeatmapOptions = > new TranslatableString ( getKey ( @"toggle_beatmap_options" ) , @"Beatmap Options" ) ;
/// <summary>
/// "Verify mode"
/// </summary>
public static LocalisableString EditorVerifyMode = > new TranslatableString ( getKey ( @"editor_verify_mode" ) , @"Verify mode" ) ;
/// <summary>
/// "Nudge selection left"
/// </summary>
public static LocalisableString EditorNudgeLeft = > new TranslatableString ( getKey ( @"editor_nudge_left" ) , @"Nudge selection left" ) ;
/// <summary>
/// "Nudge selection right"
/// </summary>
public static LocalisableString EditorNudgeRight = > new TranslatableString ( getKey ( @"editor_nudge_right" ) , @"Nudge selection right" ) ;
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/// <summary>
/// "Flip selection horizontally"
/// </summary>
public static LocalisableString EditorFlipHorizontally = > new TranslatableString ( getKey ( @"editor_flip_horizontally" ) , @"Flip selection horizontally" ) ;
/// <summary>
/// "Flip selection vertically"
/// </summary>
public static LocalisableString EditorFlipVertically = > new TranslatableString ( getKey ( @"editor_flip_vertically" ) , @"Flip selection vertically" ) ;
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/// <summary>
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/// "Increase distance spacing"
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/// </summary>
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public static LocalisableString EditorIncreaseDistanceSpacing = > new TranslatableString ( getKey ( @"editor_increase_distance_spacing" ) , @"Increase distance spacing" ) ;
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/// <summary>
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/// "Decrease distance spacing"
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/// </summary>
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public static LocalisableString EditorDecreaseDistanceSpacing = > new TranslatableString ( getKey ( @"editor_decrease_distance_spacing" ) , @"Decrease distance spacing" ) ;
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/// <summary>
/// "Cycle previous beat snap divisor"
/// </summary>
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public static LocalisableString EditorCyclePreviousBeatSnapDivisor = > new TranslatableString ( getKey ( @"editor_cycle_previous_beat_snap_divisor" ) , @"Cycle previous beat snap divisor" ) ;
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/// <summary>
/// "Cycle next beat snap divisor"
/// </summary>
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public static LocalisableString EditorCycleNextBeatSnapDivisor = > new TranslatableString ( getKey ( @"editor_cycle_next_snap_divisor" ) , @"Cycle next beat snap divisor" ) ;
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/// <summary>
/// "Toggle skin editor"
/// </summary>
public static LocalisableString ToggleSkinEditor = > new TranslatableString ( getKey ( @"toggle_skin_editor" ) , @"Toggle skin editor" ) ;
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/// <summary>
/// "Toggle FPS counter"
/// </summary>
public static LocalisableString ToggleFPSCounter = > new TranslatableString ( getKey ( @"toggle_fps_counter" ) , @"Toggle FPS counter" ) ;
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/// <summary>
/// "Previous volume meter"
/// </summary>
public static LocalisableString PreviousVolumeMeter = > new TranslatableString ( getKey ( @"previous_volume_meter" ) , @"Previous volume meter" ) ;
/// <summary>
/// "Next volume meter"
/// </summary>
public static LocalisableString NextVolumeMeter = > new TranslatableString ( getKey ( @"next_volume_meter" ) , @"Next volume meter" ) ;
/// <summary>
/// "Seek replay forward"
/// </summary>
public static LocalisableString SeekReplayForward = > new TranslatableString ( getKey ( @"seek_replay_forward" ) , @"Seek replay forward" ) ;
/// <summary>
/// "Seek replay backward"
/// </summary>
public static LocalisableString SeekReplayBackward = > new TranslatableString ( getKey ( @"seek_replay_backward" ) , @"Seek replay backward" ) ;
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/// <summary>
/// "Seek replay forward one frame"
/// </summary>
public static LocalisableString StepReplayForward = > new TranslatableString ( getKey ( @"step_replay_forward" ) , @"Seek replay forward one frame" ) ;
/// <summary>
/// "Step replay backward one frame"
/// </summary>
public static LocalisableString StepReplayBackward = > new TranslatableString ( getKey ( @"step_replay_backward" ) , @"Step replay backward one frame" ) ;
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/// <summary>
/// "Toggle chat focus"
/// </summary>
public static LocalisableString ToggleChatFocus = > new TranslatableString ( getKey ( @"toggle_chat_focus" ) , @"Toggle chat focus" ) ;
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/// <summary>
/// "Toggle replay settings"
/// </summary>
public static LocalisableString ToggleReplaySettings = > new TranslatableString ( getKey ( @"toggle_replay_settings" ) , @"Toggle replay settings" ) ;
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/// <summary>
/// "Save replay"
/// </summary>
public static LocalisableString SaveReplay = > new TranslatableString ( getKey ( @"save_replay" ) , @"Save replay" ) ;
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/// <summary>
/// "Export replay"
/// </summary>
public static LocalisableString ExportReplay = > new TranslatableString ( getKey ( @"export_replay" ) , @"Export replay" ) ;
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/// <summary>
/// "Increase offset"
/// </summary>
public static LocalisableString IncreaseOffset = > new TranslatableString ( getKey ( @"increase_offset" ) , @"Increase offset" ) ;
/// <summary>
/// "Decrease offset"
/// </summary>
public static LocalisableString DecreaseOffset = > new TranslatableString ( getKey ( @"decrease_offset" ) , @"Decrease offset" ) ;
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/// <summary>
/// "Toggle rotate control"
/// </summary>
public static LocalisableString EditorToggleRotateControl = > new TranslatableString ( getKey ( @"editor_toggle_rotate_control" ) , @"Toggle rotate control" ) ;
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private static string getKey ( string key ) = > $@"{prefix}:{key}" ;
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}
}