osu/osu.Game/Overlays/Mods/ModControlSection.cs

56 lines
1.6 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Mods;
using osuTK;
namespace osu.Game.Overlays.Mods
{
public class ModControlSection : Container
{
protected FillFlowContainer FlowContent;
protected override Container<Drawable> Content => FlowContent;
public readonly Mod Mod;
public ModControlSection(Mod mod)
{
Mod = mod;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
FlowContent = new FillFlowContainer
{
Margin = new MarginPadding { Top = 30 },
Spacing = new Vector2(0, 5),
Direction = FillDirection.Vertical,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
};
if (Mod is IModHasSettings modHasSettings)
AddRange(modHasSettings.CreateControls());
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AddRangeInternal(new Drawable[]
{
new OsuSpriteText
{
Text = Mod.Name,
Font = OsuFont.GetFont(weight: FontWeight.Bold),
Colour = colours.Yellow,
},
FlowContent
});
}
}
}