osu/osu.Game.Tests/Gameplay/TestSceneReplayRecording.cs

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2020-03-23 08:33:02 +00:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Rulesets;
using osu.Game.Rulesets.UI;
using osu.Game.Tests.Visual;
using osu.Game.Tests.Visual.UserInterface;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Gameplay
{
public class TestSceneReplayRecording : OsuTestScene
{
public TestSceneReplayRecording()
{
Add(new TestRulesetInputManager(new TestSceneModSettings.TestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
{
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
Colour = Color4.Brown,
RelativeSizeAxes = Axes.Both,
},
new TestConsumer()
}
},
});
}
public class TestConsumer : CompositeDrawable, IKeyBindingHandler<TestAction>
{
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
private readonly Box box;
public TestConsumer()
{
Size = new Vector2(30);
Origin = Anchor.Centre;
InternalChildren = new Drawable[]
{
box = new Box
{
Colour = Color4.Black,
RelativeSizeAxes = Axes.Both,
},
};
}
protected override bool OnMouseMove(MouseMoveEvent e)
{
this.Position = e.MousePosition;
return base.OnMouseMove(e);
}
public bool OnPressed(TestAction action)
{
box.Colour = Color4.White;
return true;
}
public void OnReleased(TestAction action)
{
box.Colour = Color4.Black;
}
}
private class TestRulesetInputManager : RulesetInputManager<TestAction>
{
public TestRulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
: base(ruleset, variant, unique)
{
}
protected override KeyBindingContainer<TestAction> CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
=> new TestKeyBindingContainer();
internal class TestKeyBindingContainer : KeyBindingContainer<TestAction>
{
public override IEnumerable<KeyBinding> DefaultKeyBindings => new[]
{
new KeyBinding(InputKey.MouseLeft, TestAction.Down),
};
}
}
public enum TestAction
{
Down,
}
}
}