osu/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs

31 lines
1.1 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2019-02-21 10:04:31 +00:00
using osu.Framework.Bindables;
using osu.Game.Rulesets.Judgements;
2018-11-14 05:29:22 +00:00
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Judgements;
2019-09-06 06:24:00 +00:00
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects
{
/// <summary>
/// Note that this should not be used for timing correctness.
/// See <see cref="SliderEventType.LegacyLastTick"/> usage in <see cref="Slider"/> for more information.
/// </summary>
public class SliderTailCircle : SliderCircle
{
2018-11-14 05:29:22 +00:00
private readonly IBindable<SliderPath> pathBindable = new Bindable<SliderPath>();
public SliderTailCircle(Slider slider)
{
pathBindable.BindTo(slider.PathBindable);
pathBindable.BindValueChanged(_ => Position = slider.EndPosition);
}
2018-08-06 02:50:18 +00:00
public override Judgement CreateJudgement() => new OsuSliderTailJudgement();
2019-10-09 10:08:31 +00:00
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
}