osu/osu.Game/Rulesets/Ruleset.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Graphics;
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using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using System.Collections.Generic;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets
{
public abstract class Ruleset
{
public virtual IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new BeatmapStatistic[] { };
public abstract IEnumerable<Mod> GetModsFor(ModType type);
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/// <summary>
/// Attempt to create a hit renderer for a beatmap
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/// </summary>
/// <param name="beatmap">The beatmap to create the hit renderer for.</param>
/// <param name="isForCurrentRuleset">Whether the hit renderer should assume the beatmap is for the current ruleset.</param>
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/// <exception cref="BeatmapInvalidForRulesetException">Unable to successfully load the beatmap to be usable with this ruleset.</exception>
/// <returns></returns>
public abstract HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap, bool isForCurrentRuleset);
public abstract DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap);
public abstract ScoreProcessor CreateScoreProcessor();
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public virtual FontAwesome Icon => FontAwesome.fa_question_circle;
public abstract string Description { get; }
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public abstract IEnumerable<KeyCounter> CreateGameplayKeys();
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/// <summary>
/// Do not override this unless you are a legacy mode.
/// </summary>
public virtual int LegacyID => -1;
}
}