2019-01-24 08:43:03 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 09:19:50 +00:00
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2017-04-18 07:05:58 +00:00
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using osu.Game.Rulesets.Replays;
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2017-03-31 07:20:31 +00:00
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using System.Collections.Generic;
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2018-02-28 16:45:41 +00:00
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using System.Linq;
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2018-07-21 02:38:28 +00:00
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using osu.Framework.Input.StateChanges;
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2018-11-28 08:20:37 +00:00
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using osu.Game.Replays;
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2018-04-13 09:19:50 +00:00
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2017-04-18 07:05:58 +00:00
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namespace osu.Game.Rulesets.Taiko.Replays
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{
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2018-02-28 07:34:47 +00:00
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internal class TaikoFramedReplayInputHandler : FramedReplayInputHandler<TaikoReplayFrame>
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{
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public TaikoFramedReplayInputHandler(Replay replay)
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: base(replay)
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{
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}
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2018-04-13 09:19:50 +00:00
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2018-02-28 16:45:41 +00:00
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protected override bool IsImportant(TaikoReplayFrame frame) => frame.Actions.Any();
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2018-04-13 09:19:50 +00:00
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2022-01-31 09:37:51 +00:00
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protected override void CollectReplayInputs(List<IInput> inputs)
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2020-07-19 02:04:33 +00:00
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{
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2020-07-22 10:53:45 +00:00
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inputs.Add(new ReplayState<TaikoAction> { PressedActions = CurrentFrame?.Actions ?? new List<TaikoAction>() });
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2020-07-19 02:04:33 +00:00
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}
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2017-03-31 07:20:31 +00:00
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}
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}
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