2022-09-15 08:51:10 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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2022-09-16 10:25:04 +00:00
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Osu.Skinning.Argon
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{
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public class OsuArgonSkinTransformer : SkinTransformer
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{
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public OsuArgonSkinTransformer(ISkin skin)
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: base(skin)
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{
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}
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public override Drawable? GetDrawableComponent(ISkinComponent component)
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{
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switch (component)
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{
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case GameplaySkinComponent<HitResult> resultComponent:
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return new ArgonJudgementPiece(resultComponent.Component);
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case OsuSkinComponent osuComponent:
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switch (osuComponent.Component)
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{
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case OsuSkinComponents.HitCircle:
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return new ArgonMainCirclePiece(true);
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case OsuSkinComponents.SliderHeadHitCircle:
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return new ArgonMainCirclePiece(false);
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2022-09-19 05:38:21 +00:00
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case OsuSkinComponents.SliderBody:
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return new ArgonSliderBody();
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case OsuSkinComponents.SliderBall:
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return new ArgonSliderBall();
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2022-09-19 07:07:13 +00:00
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case OsuSkinComponents.SliderFollowCircle:
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return new ArgonFollowCircle();
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2022-09-19 05:58:27 +00:00
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case OsuSkinComponents.SliderScorePoint:
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return new ArgonSliderScorePoint();
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2022-09-19 06:39:08 +00:00
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case OsuSkinComponents.ReverseArrow:
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return new ArgonReverseArrow();
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}
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break;
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}
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return base.GetDrawableComponent(component);
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}
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}
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}
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