osu/osu.Game.Rulesets.Taiko/Edit/TaikoHitObjectComposer.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

38 lines
1.3 KiB
C#
Raw Normal View History

2020-05-29 07:40:10 +00:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps;
2020-05-29 07:40:10 +00:00
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mods;
2020-05-29 07:40:10 +00:00
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.UI;
2020-05-29 07:40:10 +00:00
using osu.Game.Screens.Edit.Compose.Components;
namespace osu.Game.Rulesets.Taiko.Edit
{
public partial class TaikoHitObjectComposer : ScrollingHitObjectComposer<TaikoHitObject>
2020-05-29 07:40:10 +00:00
{
protected override bool ApplyHorizontalCentering => false;
2020-05-29 07:40:23 +00:00
public TaikoHitObjectComposer(TaikoRuleset ruleset)
2020-05-29 07:40:10 +00:00
: base(ruleset)
{
}
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
{
new HitCompositionTool(),
new DrumRollCompositionTool(),
new SwellCompositionTool()
};
protected override DrawableRuleset<TaikoHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods) =>
new DrawableTaikoEditorRuleset(ruleset, beatmap, mods);
protected override ComposeBlueprintContainer CreateBlueprintContainer()
=> new TaikoBlueprintContainer(this);
2020-05-29 07:40:10 +00:00
}
}