osu/osu.Game.Rulesets.Osu.Tests/TestSceneSliderEarlyHitJudgement.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Screens;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
using osu.Game.Replays;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public partial class TestSceneSliderEarlyHitJudgement : RateAdjustedBeatmapTestScene
{
private const double time_slider_start = 1000;
private const double time_slider_end = 3000;
private static readonly Vector2 slider_start_position = new Vector2(256 - slider_path_length / 2, 192);
private static readonly Vector2 slider_end_position = new Vector2(256 + slider_path_length / 2, 192);
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private static readonly Vector2 offset_inside_follow = new Vector2(35, 0);
private static readonly Vector2 offset_outside_follow = offset_inside_follow * 2;
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private ScoreAccessibleReplayPlayer currentPlayer = null!;
private const float slider_path_length = 200;
private readonly List<JudgementResult> judgementResults = new List<JudgementResult>();
[Test]
public void TestHitEarlyMoveIntoFollowRegion()
{
performTest(new List<ReplayFrame>
{
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new OsuReplayFrame(time_slider_start - 150, slider_start_position, OsuAction.LeftButton),
new OsuReplayFrame(time_slider_start - 100, slider_start_position + offset_inside_follow, OsuAction.LeftButton),
new OsuReplayFrame(time_slider_end - 100, slider_end_position + offset_inside_follow, OsuAction.LeftButton),
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});
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assertHeadJudgement(HitResult.Meh);
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assertTickJudgement(HitResult.LargeTickHit);
assertTailJudgement(HitResult.SliderTailHit);
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assertSliderJudgement(HitResult.IgnoreHit);
}
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[Test]
public void TestHitEarlyAndReleaseInFollowRegion()
{
performTest(new List<ReplayFrame>
{
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new OsuReplayFrame(time_slider_start - 150, slider_start_position, OsuAction.LeftButton),
new OsuReplayFrame(time_slider_start - 100, slider_start_position + offset_inside_follow, OsuAction.LeftButton),
new OsuReplayFrame(time_slider_start - 50, slider_start_position + offset_inside_follow),
new OsuReplayFrame(time_slider_end - 50, slider_end_position + offset_inside_follow, OsuAction.LeftButton),
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});
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assertHeadJudgement(HitResult.Meh);
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assertTickJudgement(HitResult.LargeTickMiss);
assertTailJudgement(HitResult.IgnoreMiss);
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assertSliderJudgement(HitResult.IgnoreHit);
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}
[Test]
public void TestHitEarlyAndRepressInFollowRegion()
{
performTest(new List<ReplayFrame>
{
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new OsuReplayFrame(time_slider_start - 150, slider_start_position, OsuAction.LeftButton),
new OsuReplayFrame(time_slider_start - 100, slider_start_position + offset_inside_follow, OsuAction.LeftButton),
new OsuReplayFrame(time_slider_start - 75, slider_start_position + offset_inside_follow),
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new OsuReplayFrame(time_slider_start - 50, slider_start_position + offset_inside_follow, OsuAction.LeftButton),
new OsuReplayFrame(time_slider_end - 50, slider_end_position + offset_inside_follow, OsuAction.LeftButton),
});
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assertHeadJudgement(HitResult.Meh);
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assertTickJudgement(HitResult.LargeTickMiss);
assertTailJudgement(HitResult.IgnoreMiss);
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assertSliderJudgement(HitResult.IgnoreHit);
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}
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[Test]
public void TestHitEarlyMoveOutsideFollowRegion()
{
performTest(new List<ReplayFrame>
{
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new OsuReplayFrame(time_slider_start - 150, slider_start_position, OsuAction.LeftButton),
new OsuReplayFrame(time_slider_start - 100, slider_start_position + offset_outside_follow, OsuAction.LeftButton),
new OsuReplayFrame(time_slider_end - 100, slider_end_position + offset_outside_follow, OsuAction.LeftButton),
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});
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assertHeadJudgement(HitResult.Meh);
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assertTickJudgement(HitResult.LargeTickMiss);
assertTailJudgement(HitResult.IgnoreMiss);
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assertSliderJudgement(HitResult.IgnoreHit);
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}
private void assertHeadJudgement(HitResult result)
{
AddAssert(
"check head result",
() => judgementResults.SingleOrDefault(r => r.HitObject is SliderHeadCircle)?.Type,
() => Is.EqualTo(result));
}
private void assertTickJudgement(HitResult result)
{
AddAssert(
"check tick result",
() => judgementResults.SingleOrDefault(r => r.HitObject is SliderTick)?.Type,
() => Is.EqualTo(result));
}
private void assertRepeatJudgement(HitResult result)
{
AddAssert(
"check tick result",
() => judgementResults.SingleOrDefault(r => r.HitObject is SliderRepeat)?.Type,
() => Is.EqualTo(result));
}
private void assertTailJudgement(HitResult result)
{
AddAssert(
"check tail result",
() => judgementResults.SingleOrDefault(r => r.HitObject is SliderTailCircle)?.Type,
() => Is.EqualTo(result));
}
private void assertSliderJudgement(HitResult result)
{
AddAssert(
"check slider result",
() => judgementResults.SingleOrDefault(r => r.HitObject is Slider)?.Type,
() => Is.EqualTo(result));
}
private Vector2 computePositionFromTime(double time)
{
Vector2 dist = slider_end_position - slider_start_position;
double t = (time - time_slider_start) / (time_slider_end - time_slider_start);
return slider_start_position + dist * (float)t;
}
private void performTest(List<ReplayFrame> frames, Action<Slider>? adjustSliderFunc = null, bool classic = false)
{
Slider slider = new Slider
{
StartTime = time_slider_start,
Position = new Vector2(256 - slider_path_length / 2, 192),
TickDistanceMultiplier = 3,
ClassicSliderBehaviour = classic,
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Samples = new[]
{
new HitSampleInfo(HitSampleInfo.HIT_NORMAL)
},
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Path = new SliderPath(PathType.LINEAR, new[]
{
Vector2.Zero,
new Vector2(slider_path_length, 0),
}, slider_path_length),
};
adjustSliderFunc?.Invoke(slider);
AddStep("load player", () =>
{
Beatmap.Value = CreateWorkingBeatmap(new Beatmap<OsuHitObject>
{
HitObjects = { slider },
BeatmapInfo =
{
Difficulty = new BeatmapDifficulty
{
SliderMultiplier = 1,
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SliderTickRate = 3,
OverallDifficulty = 0
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},
Ruleset = new OsuRuleset().RulesetInfo,
}
});
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
p.OnLoadComplete += _ =>
{
p.ScoreProcessor.NewJudgement += result =>
{
if (currentPlayer == p) judgementResults.Add(result);
};
};
LoadScreen(currentPlayer = p);
judgementResults.Clear();
});
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
}
private partial class ScoreAccessibleReplayPlayer : ReplayPlayer
{
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
protected override bool PauseOnFocusLost => false;
public ScoreAccessibleReplayPlayer(Score score)
: base(score, new PlayerConfiguration
{
AllowPause = false,
ShowResults = false,
})
{
}
}
}
}