osu/osu.Game/Screens/Multi/Lounge/LoungeScreen.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Configuration;
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using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osu.Framework.Screens;
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using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer;
using osu.Game.Overlays.SearchableList;
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using osu.Game.Screens.Multi.Lounge.Components;
using osu.Game.Screens.Multi.Match;
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using osuTK;
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namespace osu.Game.Screens.Multi.Lounge
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{
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public class LoungeScreen : MultiplayerScreen
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{
private readonly Container content;
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private readonly SearchContainer search;
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protected readonly FilterControl Filter;
protected readonly FillFlowContainer<DrawableRoom> RoomsContainer;
protected readonly RoomInspector Inspector;
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public override string Title => "Lounge";
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private Room roomBeingCreated;
private readonly IBindable<bool> roomCreated = new Bindable<bool>();
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protected override Drawable TransitionContent => content;
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public LoungeScreen()
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{
Children = new Drawable[]
{
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Filter = new FilterControl { Depth = -1 },
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content = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new ScrollContainer
{
RelativeSizeAxes = Axes.Both,
Width = 0.55f,
Padding = new MarginPadding
{
Vertical = 35 - DrawableRoom.SELECTION_BORDER_WIDTH,
Right = 20 - DrawableRoom.SELECTION_BORDER_WIDTH
},
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Child = search = new SearchContainer
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{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
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Child = RoomsContainer = new RoomsFilterContainer
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{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(10 - DrawableRoom.SELECTION_BORDER_WIDTH * 2),
},
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},
},
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Inspector = new RoomInspector
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{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.Both,
Width = 0.45f,
},
},
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}
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};
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Filter.Search.Current.ValueChanged += s => filterRooms();
Filter.Tabs.Current.ValueChanged += t => filterRooms();
Filter.Search.Exit += Exit;
roomCreated.BindValueChanged(v =>
{
if (v)
addRoom(roomBeingCreated);
});
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}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
content.Padding = new MarginPadding
{
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Top = Filter.DrawHeight,
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Left = SearchableListOverlay.WIDTH_PADDING - DrawableRoom.SELECTION_BORDER_WIDTH,
Right = SearchableListOverlay.WIDTH_PADDING,
};
}
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public IEnumerable<Room> Rooms
{
set
{
RoomsContainer.ForEach(r => r.Action = null);
RoomsContainer.Clear();
foreach (var room in value)
addRoom(room);
}
}
private DrawableRoom addRoom(Room room)
{
var drawableRoom = new DrawableRoom(room);
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drawableRoom.Action = () => selectionRequested(drawableRoom);
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RoomsContainer.Add(drawableRoom);
filterRooms();
return drawableRoom;
}
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protected override void OnFocus(FocusEvent e)
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{
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GetContainingInputManager().ChangeFocus(Filter.Search);
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}
protected override void OnEntering(Screen last)
{
base.OnEntering(last);
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Filter.Search.HoldFocus = true;
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}
protected override bool OnExiting(Screen next)
{
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Filter.Search.HoldFocus = false;
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return base.OnExiting(next);
}
protected override void OnResuming(Screen last)
{
base.OnResuming(last);
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Filter.Search.HoldFocus = true;
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}
protected override void OnSuspending(Screen next)
{
base.OnSuspending(next);
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Filter.Search.HoldFocus = false;
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}
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private void filterRooms()
{
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if (Filter.Tabs.Current.Value == LoungeTab.Create)
{
roomBeingCreated = new Room();
roomCreated.UnbindBindings();
roomCreated.BindTo(roomBeingCreated.Created);
Filter.Tabs.Current.Value = LoungeTab.Public;
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Push(new MatchScreen(roomBeingCreated));
}
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search.SearchTerm = Filter.Search.Current.Value ?? string.Empty;
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foreach (DrawableRoom r in RoomsContainer.Children)
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{
r.MatchingFilter = r.MatchingFilter && r.Room.Availability.Value == Filter.Availability;
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}
}
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private void selectionRequested(DrawableRoom room)
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{
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if (room.State == SelectionState.Selected)
openRoom(room);
else
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{
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RoomsContainer.ForEach(c => c.State = c == room ? SelectionState.Selected : SelectionState.NotSelected);
Inspector.Room = room.Room;
}
}
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private void openRoom(DrawableRoom room)
{
if (!IsCurrentScreen)
return;
RoomsContainer.ForEach(c => c.State = c == room ? SelectionState.Selected : SelectionState.NotSelected);
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Inspector.Room = room.Room;
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Push(new MatchScreen(room.Room));
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}
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private class RoomsFilterContainer : FillFlowContainer<DrawableRoom>, IHasFilterableChildren
{
public IEnumerable<string> FilterTerms => new string[] { };
public IEnumerable<IFilterable> FilterableChildren => Children;
public bool MatchingFilter
{
set
{
if (value)
InvalidateLayout();
}
}
public RoomsFilterContainer()
{
LayoutDuration = 200;
LayoutEasing = Easing.OutQuint;
}
}
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}
}