mirror of https://github.com/ppy/osu
68 lines
2.1 KiB
C#
68 lines
2.1 KiB
C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Tests.Beatmaps;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Osu.Tests.Editor
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{
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[TestFixture]
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public class TestSceneObjectObjectSnap : TestSceneOsuEditor
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{
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private OsuPlayfield playfield;
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(Ruleset.Value, false);
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep("get playfield", () => playfield = Editor.ChildrenOfType<OsuPlayfield>().First());
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}
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[Test]
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public void TestHitCircleSnapsToOtherHitCircle()
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{
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AddStep("move mouse to centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre));
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AddStep("disable distance snap", () =>
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{
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InputManager.PressKey(Key.Q);
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InputManager.ReleaseKey(Key.Q);
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});
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AddStep("enter placement mode", () =>
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{
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InputManager.PressKey(Key.Number2);
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InputManager.ReleaseKey(Key.Number2);
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});
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AddStep("place first object", () => InputManager.Click(MouseButton.Left));
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AddStep("move mouse slightly", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(5)));
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AddStep("place second object", () => InputManager.Click(MouseButton.Left));
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AddAssert("both objects at same location", () =>
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{
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var objects = EditorBeatmap.HitObjects;
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var first = (OsuHitObject)objects.First();
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var second = (OsuHitObject)objects.Last();
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return first.Position == second.Position;
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});
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// TODO: remove
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AddWaitStep("wait", 10);
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}
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}
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}
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