osu/osu.Game/Overlays/Volume/VolumeControlReceptor.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
using osu.Framework.Threading;
using osu.Game.Extensions;
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using osu.Game.Input.Bindings;
namespace osu.Game.Overlays.Volume
{
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public class VolumeControlReceptor : Container, IScrollBindingHandler<GlobalAction>, IHandleGlobalKeyboardInput
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{
public Func<GlobalAction, bool> ActionRequested;
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public Func<GlobalAction, float, bool, bool> ScrollActionRequested;
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private ScheduledDelegate keyRepeat;
public bool OnPressed(GlobalAction action)
{
switch (action)
{
case GlobalAction.DecreaseVolume:
case GlobalAction.IncreaseVolume:
keyRepeat?.Cancel();
keyRepeat = this.BeginKeyRepeat(Scheduler, () => ActionRequested?.Invoke(action), 150);
return true;
case GlobalAction.ToggleMute:
ActionRequested?.Invoke(action);
return true;
}
return false;
}
public void OnReleased(GlobalAction action)
{
keyRepeat?.Cancel();
}
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protected override bool OnScroll(ScrollEvent e)
{
// forward any unhandled mouse scroll events to the volume control.
ScrollActionRequested?.Invoke(GlobalAction.IncreaseVolume, e.ScrollDelta.Y, e.IsPrecise);
return true;
}
public bool OnScroll(GlobalAction action, float amount, bool isPrecise) =>
ScrollActionRequested?.Invoke(action, amount, isPrecise) ?? false;
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}
}