2021-03-03 05:02:01 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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namespace osu.Game.Screens
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{
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/// <summary>
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/// Denotes a screen which can handle beatmap / ruleset selection via local logic.
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/// This is used in the <see cref="OsuGame.PresentBeatmap"/> flow to handle cases which require custom logic,
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/// for instance, if a lease is held on the Beatmap.
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/// </summary>
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public interface IHandlePresentBeatmap
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{
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/// <summary>
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/// Invoked with a requested beatmap / ruleset for selection.
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/// </summary>
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/// <param name="beatmap">The beatmap to be selected.</param>
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/// <param name="ruleset">The ruleset to be selected.</param>
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2021-03-03 10:03:44 +00:00
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void PresentBeatmap(WorkingBeatmap beatmap, RulesetInfo ruleset);
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2021-03-03 05:02:01 +00:00
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}
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}
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