mirror of
https://github.com/ppy/osu
synced 2024-12-12 18:07:52 +00:00
95 lines
2.9 KiB
C#
95 lines
2.9 KiB
C#
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||
|
// See the LICENCE file in the repository root for full licence text.
|
||
|
|
||
|
using System;
|
||
|
using NUnit.Framework;
|
||
|
using osu.Framework.Allocation;
|
||
|
using osu.Framework.Graphics;
|
||
|
using osu.Framework.Graphics.Textures;
|
||
|
using osu.Framework.Testing;
|
||
|
using osu.Framework.Utils;
|
||
|
using osu.Game.Graphics.Particles;
|
||
|
using osu.Game.Skinning;
|
||
|
using osuTK;
|
||
|
|
||
|
namespace osu.Game.Tests.Visual.Gameplay
|
||
|
{
|
||
|
[TestFixture]
|
||
|
public class TestSceneParticleSpewer : OsuTestScene
|
||
|
{
|
||
|
private TestParticleSpewer spewer;
|
||
|
|
||
|
[Resolved]
|
||
|
private SkinManager skinManager { get; set; }
|
||
|
|
||
|
[BackgroundDependencyLoader]
|
||
|
private void load()
|
||
|
{
|
||
|
Child = spewer = createSpewer();
|
||
|
|
||
|
AddToggleStep("toggle spawning", value => spewer.Active.Value = value);
|
||
|
AddSliderStep("particle gravity", 0f, 250f, 0f, value => spewer.Gravity = value);
|
||
|
AddSliderStep("particle velocity", 0f, 500f, 250f, value => spewer.MaxVelocity = value);
|
||
|
}
|
||
|
|
||
|
[SetUpSteps]
|
||
|
public void SetUpSteps()
|
||
|
{
|
||
|
AddStep("create jet", () => Child = spewer = createSpewer());
|
||
|
}
|
||
|
|
||
|
[Test]
|
||
|
public void TestPresence()
|
||
|
{
|
||
|
AddStep("start jet", () => spewer.Active.Value = true);
|
||
|
AddAssert("is present", () => spewer.IsPresent);
|
||
|
|
||
|
AddWaitStep("wait for some particles", 3);
|
||
|
AddStep("stop jet", () => spewer.Active.Value = false);
|
||
|
|
||
|
AddWaitStep("wait for clean screen", 8);
|
||
|
AddAssert("is not present", () => !spewer.IsPresent);
|
||
|
}
|
||
|
|
||
|
private TestParticleSpewer createSpewer()
|
||
|
{
|
||
|
return new TestParticleSpewer(skinManager.DefaultLegacySkin.GetTexture("star2"))
|
||
|
{
|
||
|
Anchor = Anchor.Centre,
|
||
|
Origin = Anchor.Centre,
|
||
|
};
|
||
|
}
|
||
|
|
||
|
private class TestParticleSpewer : ParticleSpewer
|
||
|
{
|
||
|
private const int lifetime = 1500;
|
||
|
private const int rate = 250;
|
||
|
|
||
|
public float Gravity = 0;
|
||
|
public float MaxVelocity = 250;
|
||
|
|
||
|
protected override float ParticleGravity => Gravity;
|
||
|
|
||
|
public TestParticleSpewer(Texture texture)
|
||
|
: base(texture, rate, lifetime)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
protected override FallingParticle SpawnParticle()
|
||
|
{
|
||
|
var p = base.SpawnParticle();
|
||
|
p.Velocity = new Vector2(
|
||
|
RNG.NextSingle(-MaxVelocity, MaxVelocity),
|
||
|
RNG.NextSingle(-MaxVelocity, MaxVelocity)
|
||
|
);
|
||
|
p.Duration = RNG.NextSingle(lifetime);
|
||
|
p.StartAngle = RNG.NextSingle(MathF.PI * 2);
|
||
|
p.EndAngle = RNG.NextSingle(MathF.PI * 2);
|
||
|
p.EndScale = RNG.NextSingle(0.5f, 1.5f);
|
||
|
|
||
|
return p;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|