osu/osu.Game.Tests/Visual/Multiplayer/TestSceneCreateMultiplayerM...

51 lines
1.6 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2020-12-29 07:20:43 +00:00
using System;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Screens.OnlinePlay.Multiplayer;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneCreateMultiplayerMatchButton : MultiplayerTestScene
{
private CreateMultiplayerMatchButton button;
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("create button", () => Child = button = new CreateMultiplayerMatchButton
{
Width = 200,
Height = 100,
Anchor = Anchor.Centre,
Origin = Anchor.Centre
});
}
[Test]
public void TestButtonEnableStateChanges()
{
2020-12-29 07:20:43 +00:00
IDisposable joiningRoomOperation = null;
assertButtonEnableState(true);
AddStep("begin joining room", () => joiningRoomOperation = OngoingOperationTracker.BeginOperation());
assertButtonEnableState(false);
2020-12-29 07:20:43 +00:00
AddStep("end joining room", () => joiningRoomOperation.Dispose());
assertButtonEnableState(true);
AddStep("disconnect client", () => Client.Disconnect());
assertButtonEnableState(false);
AddStep("re-connect client", () => Client.Connect());
assertButtonEnableState(true);
}
private void assertButtonEnableState(bool enabled)
=> AddAssert($"button {(enabled ? "enabled" : "disabled")}", () => button.Enabled.Value == enabled);
}
}