osu/osu.Game/Rulesets/Objects/SliderEventGenerator.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osuTK;
namespace osu.Game.Rulesets.Objects
{
public static class SliderEventGenerator
{
public static IEnumerable<SliderEventDescriptor> Generate(double startTime, double spanDuration, double velocity, double tickDistance, double totalDistance, int spanCount, double? legacyLastTickOffset)
{
// A very lenient maximum length of a slider for ticks to be generated.
// This exists for edge cases such as /b/1573664 where the beatmap has been edited by the user, and should never be reached in normal usage.
const double max_length = 100000;
var length = Math.Min(max_length, totalDistance);
tickDistance = MathHelper.Clamp(tickDistance, 0, length);
var minDistanceFromEnd = velocity * 10;
yield return new SliderEventDescriptor
{
Type = SliderEventType.Head,
SpanIndex = 0,
SpanStartTime = startTime,
StartTime = startTime,
PathProgress = 0,
};
if (tickDistance != 0)
{
for (var span = 0; span < spanCount; span++)
{
var spanStartTime = startTime + span * spanDuration;
var reversed = span % 2 == 1;
for (var d = tickDistance; d <= length; d += tickDistance)
{
if (d > length - minDistanceFromEnd)
break;
var pathProgress = d / length;
var timeProgress = reversed ? 1 - pathProgress : pathProgress;
yield return new SliderEventDescriptor
{
Type = SliderEventType.Tick,
SpanIndex = span,
SpanStartTime = spanStartTime,
StartTime = spanStartTime + timeProgress * spanDuration,
PathProgress = pathProgress,
};
}
if (span < spanCount - 1)
{
yield return new SliderEventDescriptor
{
Type = SliderEventType.Repeat,
SpanIndex = span,
SpanStartTime = startTime + span * spanDuration,
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StartTime = spanStartTime + spanDuration,
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PathProgress = (span + 1) % 2,
};
}
}
}
double totalDuration = spanCount * spanDuration;
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// Okay, I'll level with you. I made a mistake. It was 2007.
// Times were simpler. osu! was but in its infancy and sliders were a new concept.
// A hack was made, which has unfortunately lived through until this day.
//
// This legacy tick is used for some calculations and judgements where audio output is not required.
// Generally we are keeping this around just for difficulty compatibility.
// Optimistically we do not want to ever use this for anything user-facing going forwards.
int finalSpanIndex = spanCount - 1;
double finalSpanStartTime = startTime + finalSpanIndex * spanDuration;
double finalSpanTime = Math.Max(startTime + totalDuration / 2, (finalSpanStartTime + spanDuration) - (legacyLastTickOffset ?? 0));
double finalProgress = (finalSpanTime - finalSpanStartTime) / spanDuration;
if (spanCount % 2 == 0) finalProgress = 1 - finalProgress;
yield return new SliderEventDescriptor
{
Type = SliderEventType.LegacyFinalTick,
SpanIndex = finalSpanIndex,
SpanStartTime = finalSpanStartTime,
StartTime = finalSpanTime,
PathProgress = finalProgress,
};
yield return new SliderEventDescriptor
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{
Type = SliderEventType.Tail,
SpanIndex = spanCount - 1,
SpanStartTime = startTime + (spanCount - 1) * spanDuration,
StartTime = startTime + totalDuration,
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PathProgress = spanCount % 2,
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};
}
}
public struct SliderEventDescriptor
{
public SliderEventType Type;
public int SpanIndex;
public double SpanStartTime;
public double StartTime;
public double PathProgress;
}
public enum SliderEventType
{
Tick,
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LegacyFinalTick,
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Head,
Tail,
Repeat
}
}