2019-09-06 06:24:00 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2023-08-24 02:17:41 +00:00
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using System.Linq;
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2019-09-06 06:24:00 +00:00
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Mania.Scoring
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{
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public class ManiaHitWindows : HitWindows
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{
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2023-08-24 02:17:41 +00:00
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private readonly double multiplier;
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public ManiaHitWindows()
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: this(1)
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{
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}
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public ManiaHitWindows(double multiplier)
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{
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this.multiplier = multiplier;
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}
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2020-05-17 15:16:22 +00:00
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public override bool IsHitResultAllowed(HitResult result)
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{
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switch (result)
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{
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case HitResult.Perfect:
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case HitResult.Great:
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case HitResult.Good:
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case HitResult.Ok:
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case HitResult.Meh:
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case HitResult.Miss:
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return true;
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}
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return false;
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}
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2023-08-24 02:17:41 +00:00
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protected override DifficultyRange[] GetRanges() => base.GetRanges().Select(r =>
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new DifficultyRange(
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r.Result,
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r.Min * multiplier,
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r.Average * multiplier,
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r.Max * multiplier)).ToArray();
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2019-09-06 06:24:00 +00:00
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}
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}
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