osu/osu.Game/Scoring/ScorePerformanceCache.cs

85 lines
3.2 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Concurrent;
using System.Threading;
using System.Threading.Tasks;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
namespace osu.Game.Scoring
{
2020-11-02 05:50:44 +00:00
/// <summary>
/// A component which performs and acts as a central cache for performance calculations of locally databased scores.
/// Currently not persisted between game sessions.
2020-11-02 05:50:44 +00:00
/// </summary>
public class ScorePerformanceCache : Component
{
// this cache will grow indefinitely per session and should be considered temporary.
// this whole component should likely be replaced with database persistence.
private readonly ConcurrentDictionary<PerformanceCacheLookup, double> performanceCache = new ConcurrentDictionary<PerformanceCacheLookup, double>();
[Resolved]
private BeatmapDifficultyCache difficultyCache { get; set; }
/// <summary>
/// Calculates performance for the given <see cref="ScoreInfo"/>.
/// </summary>
/// <param name="score">The score to do the calculation on. </param>
/// <param name="token">An optional <see cref="CancellationToken"/> to cancel the operation.</param>
public Task<double?> CalculatePerformanceAsync([NotNull] ScoreInfo score, CancellationToken token = default)
{
var lookupKey = new PerformanceCacheLookup(score);
if (performanceCache.TryGetValue(lookupKey, out double performance))
return Task.FromResult((double?)performance);
return computePerformanceAsync(score, lookupKey, token);
}
private async Task<double?> computePerformanceAsync(ScoreInfo score, PerformanceCacheLookup lookupKey, CancellationToken token = default)
{
var attributes = await difficultyCache.GetDifficultyAsync(score.Beatmap, score.Ruleset, score.Mods, token);
// Performance calculation requires the beatmap and ruleset to be locally available. If not, return a default value.
if (attributes.Attributes == null)
return null;
token.ThrowIfCancellationRequested();
var calculator = score.Ruleset.CreateInstance().CreatePerformanceCalculator(attributes.Attributes, score);
var total = calculator?.Calculate();
if (total.HasValue)
performanceCache[lookupKey] = total.Value;
return total;
}
public readonly struct PerformanceCacheLookup
{
2020-10-08 16:31:29 +00:00
public readonly string ScoreHash;
2020-10-10 17:19:24 +00:00
public readonly int LocalScoreID;
public PerformanceCacheLookup(ScoreInfo info)
{
2020-10-08 16:31:29 +00:00
ScoreHash = info.Hash;
2020-10-10 17:19:24 +00:00
LocalScoreID = info.ID;
}
public override int GetHashCode()
{
var hash = new HashCode();
2020-10-08 16:31:29 +00:00
hash.Add(ScoreHash);
2020-10-10 17:19:24 +00:00
hash.Add(LocalScoreID);
return hash.ToHashCode();
}
}
}
}