2020-03-23 10:03:42 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2020-03-23 10:18:56 +00:00
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using System;
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2020-03-23 10:03:42 +00:00
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Replays;
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2020-03-23 10:18:56 +00:00
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using osuTK;
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2020-03-23 10:03:42 +00:00
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namespace osu.Game.Rulesets.UI
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{
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public abstract class ReplayRecorder<T> : ReplayRecorder, IKeyBindingHandler<T>
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where T : struct
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{
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private readonly Replay target;
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private readonly List<T> pressedActions = new List<T>();
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private InputManager inputManager;
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public int RecordFrameRate = 60;
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protected ReplayRecorder(Replay target)
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{
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this.target = target;
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RelativeSizeAxes = Axes.Both;
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Depth = float.MinValue;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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inputManager = GetContainingInputManager();
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}
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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recordFrame(false);
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return base.OnMouseMove(e);
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}
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public bool OnPressed(T action)
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{
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pressedActions.Add(action);
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recordFrame(true);
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return false;
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}
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public void OnReleased(T action)
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{
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pressedActions.Remove(action);
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recordFrame(true);
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}
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private void recordFrame(bool important)
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{
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var last = target.Frames.LastOrDefault();
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if (!important && last != null && Time.Current - last.Time < (1000d / RecordFrameRate))
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return;
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2020-03-23 10:18:56 +00:00
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var position = ScreenSpaceToGamefield?.Invoke(inputManager.CurrentState.Mouse.Position) ?? inputManager.CurrentState.Mouse.Position;
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var frame = HandleFrame(position, pressedActions, last);
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2020-03-23 10:03:42 +00:00
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if (frame != null)
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target.Frames.Add(frame);
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}
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2020-03-23 10:18:56 +00:00
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protected abstract ReplayFrame HandleFrame(Vector2 position, List<T> actions, ReplayFrame previousFrame);
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2020-03-23 10:03:42 +00:00
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}
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public abstract class ReplayRecorder : Component
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{
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public Func<Vector2, Vector2> ScreenSpaceToGamefield;
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2020-03-23 10:03:42 +00:00
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}
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}
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