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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System ;
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using System.Collections.Concurrent ;
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using osu.Framework.Graphics ;
using osu.Game.Configuration ;
using osu.Game.Rulesets.Configuration ;
namespace osu.Game.Rulesets
{
/// <summary>
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/// A cache that provides a single <see cref="IRulesetConfigManager"/> per-ruleset.
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/// This is done to support referring to and updating ruleset configs from multiple locations in the absence of inter-config bindings.
/// </summary>
public class RulesetConfigCache : Component
{
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private readonly ConcurrentDictionary < int , IRulesetConfigManager > configCache = new ConcurrentDictionary < int , IRulesetConfigManager > ( ) ;
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private readonly SettingsStore settingsStore ;
public RulesetConfigCache ( SettingsStore settingsStore )
{
this . settingsStore = settingsStore ;
}
/// <summary>
/// Retrieves the <see cref="IRulesetConfigManager"/> for a <see cref="Ruleset"/>.
/// </summary>
/// <param name="ruleset">The <see cref="Ruleset"/> to retrieve the <see cref="IRulesetConfigManager"/> for.</param>
/// <returns>The <see cref="IRulesetConfigManager"/> defined by <paramref name="ruleset"/>, null if <paramref name="ruleset"/> doesn't define one.</returns>
/// <exception cref="InvalidOperationException">If <paramref name="ruleset"/> doesn't have a valid <see cref="RulesetInfo.ID"/>.</exception>
public IRulesetConfigManager GetConfigFor ( Ruleset ruleset )
{
if ( ruleset . RulesetInfo . ID = = null )
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return null ;
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return configCache . GetOrAdd ( ruleset . RulesetInfo . ID . Value , _ = > ruleset . CreateConfig ( settingsStore ) ) ;
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}
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protected override void Dispose ( bool isDisposing )
{
base . Dispose ( isDisposing ) ;
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// ensures any potential database operations are finalised before game destruction.
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foreach ( var c in configCache . Values )
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c ? . Dispose ( ) ;
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}
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}
}