osu/osu.Game/Storyboards/StoryboardLayer.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

41 lines
1.0 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 09:19:50 +00:00
2022-06-17 07:37:17 +00:00
#nullable disable
2017-09-07 21:55:05 +00:00
using osu.Game.Storyboards.Drawables;
using System.Collections.Generic;
2018-04-13 09:19:50 +00:00
2017-09-07 21:55:05 +00:00
namespace osu.Game.Storyboards
{
2017-09-13 09:22:24 +00:00
public class StoryboardLayer
2017-09-07 21:55:05 +00:00
{
2020-03-25 02:08:08 +00:00
public readonly string Name;
public readonly int Depth;
public readonly bool Masking;
public bool VisibleWhenPassing = true;
public bool VisibleWhenFailing = true;
2018-04-13 09:19:50 +00:00
public List<IStoryboardElement> Elements = new List<IStoryboardElement>();
2018-04-13 09:19:50 +00:00
public StoryboardLayer(string name, int depth, bool masking = true)
2017-09-07 21:55:05 +00:00
{
Name = name;
Depth = depth;
Masking = masking;
2017-09-07 21:55:05 +00:00
}
2018-04-13 09:19:50 +00:00
2017-09-13 09:22:24 +00:00
public void Add(IStoryboardElement element)
2017-09-07 21:55:05 +00:00
{
Elements.Add(element);
2017-09-07 21:55:05 +00:00
}
2018-04-13 09:19:50 +00:00
public virtual DrawableStoryboardLayer CreateDrawable()
2020-05-18 19:12:14 +00:00
=> new DrawableStoryboardLayer(this) { Depth = Depth, Name = Name };
2017-09-07 21:55:05 +00:00
}
}