osu/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables;
using System.Collections.Generic;
using osu.Framework.Allocation;
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using osu.Game.Rulesets.Mania.Edit.Blueprints;
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using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI;
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using OpenTK;
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namespace osu.Game.Rulesets.Mania.Edit
{
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[Cached]
public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>
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{
public ManiaHitObjectComposer(Ruleset ruleset)
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: base(ruleset)
{
}
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private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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public Column ColumnAt(Vector2 screenSpacePosition) => ((ManiaPlayfield)RulesetContainer.Playfield).GetColumnByPosition(screenSpacePosition);
protected override RulesetContainer<ManiaHitObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
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{
var rulesetContainer = new ManiaEditRulesetContainer(ruleset, beatmap);
// This is the earliest we can cache the scrolling info to ourselves, before masks are added to the hierarchy and inject it
dependencies.CacheAs(rulesetContainer.ScrollingInfo);
return rulesetContainer;
}
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protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
{
new NoteCompositionTool()
};
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public override SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject)
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{
switch (hitObject)
{
case DrawableNote note:
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return new NoteSelectionBlueprint(note);
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case DrawableHoldNote holdNote:
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return new HoldNoteSelectionBlueprint(holdNote);
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}
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return base.CreateBlueprintFor(hitObject);
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}
}
}