osu/osu.Game.Rulesets.Mania/Objects/HoldNoteBody.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

22 lines
871 B
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2023-10-09 02:49:54 +00:00
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Scoring;
2023-10-09 02:49:54 +00:00
namespace osu.Game.Rulesets.Mania.Objects
{
/// <summary>
/// The body of a <see cref="HoldNote"/>.
/// Mostly a dummy hitobject that provides the judgement for the "holding" state.<br />
/// On hit - the hold note was held correctly for the full duration.<br />
/// On miss - the hold note was released at some point during its judgement period.
/// </summary>
public class HoldNoteBody : ManiaHitObject
{
2023-10-09 02:49:54 +00:00
public override Judgement CreateJudgement() => new HoldNoteBodyJudgement();
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
}