2019-01-29 12:48:35 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2019-01-25 06:36:22 +00:00
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Screens;
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using osuTK;
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namespace osu.Game.Screens
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{
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2019-01-31 09:10:21 +00:00
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public class BackgroundScreenStack : ScreenStack
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2019-01-25 06:36:22 +00:00
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{
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public BackgroundScreenStack()
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2019-03-12 08:26:16 +00:00
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: base(false)
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2019-01-25 06:36:22 +00:00
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{
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2019-01-31 09:10:21 +00:00
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Scale = new Vector2(1.06f);
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RelativeSizeAxes = Axes.Both;
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2019-02-06 09:14:33 +00:00
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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2019-01-25 06:36:22 +00:00
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}
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2019-01-31 09:10:21 +00:00
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//public float ParallaxAmount { set => parallax.ParallaxAmount = ParallaxContainer.DEFAULT_PARALLAX_AMOUNT * value; }
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2019-01-25 06:36:22 +00:00
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2019-04-25 08:36:17 +00:00
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public void Push(BackgroundScreen screen)
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2019-01-25 06:36:22 +00:00
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{
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if (screen == null)
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return;
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2019-01-31 09:10:21 +00:00
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if (EqualityComparer<BackgroundScreen>.Default.Equals((BackgroundScreen)CurrentScreen, screen))
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2019-01-25 06:36:22 +00:00
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return;
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2019-01-31 09:10:21 +00:00
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base.Push(screen);
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2019-01-25 06:36:22 +00:00
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}
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}
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2019-01-29 12:48:35 +00:00
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}
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