osu/osu.Game.Tests/Visual/UserInterface/TestSceneOverlayScrollContainer.cs

109 lines
3.5 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays;
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Shapes;
using osuTK.Graphics;
using NUnit.Framework;
using osu.Framework.Utils;
using osuTK.Input;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneOverlayScrollContainer : OsuManualInputManagerTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(OverlayScrollContainer)
};
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
private OverlayScrollContainer scroll;
private int invocationCount;
[SetUp]
public void SetUp() => Schedule(() =>
{
2020-04-13 05:38:34 +00:00
Child = scroll = new OverlayScrollContainer
{
RelativeSizeAxes = Axes.Both,
Child = new Container
{
Height = 3000,
RelativeSizeAxes = Axes.X,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Gray
}
}
2020-04-13 05:38:34 +00:00
};
invocationCount = 0;
scroll.Button.Action += () => invocationCount++;
});
[Test]
public void TestButtonVisibility()
{
2020-04-09 10:10:09 +00:00
AddAssert("button is hidden", () => scroll.Button.State == Visibility.Hidden);
AddStep("scroll to end", () => scroll.ScrollToEnd(false));
2020-04-09 10:10:09 +00:00
AddAssert("button is visible", () => scroll.Button.State == Visibility.Visible);
AddStep("scroll to start", () => scroll.ScrollToStart(false));
2020-04-09 10:10:09 +00:00
AddAssert("button is hidden", () => scroll.Button.State == Visibility.Hidden);
2020-04-13 05:38:34 +00:00
2020-04-13 06:45:49 +00:00
AddStep("scroll to 500", () => scroll.ScrollTo(500));
2020-04-13 05:38:34 +00:00
AddUntilStep("scrolled back to start", () => Precision.AlmostEquals(scroll.Current, 500, 0.1f));
AddAssert("button is visible", () => scroll.Button.State == Visibility.Visible);
}
[Test]
public void TestButtonAction()
{
AddStep("scroll to end", () => scroll.ScrollToEnd(false));
AddStep("invoke action", () => scroll.Button.Action.Invoke());
AddUntilStep("scrolled back to start", () => Precision.AlmostEquals(scroll.Current, 0, 0.1f));
}
2020-03-30 10:09:05 +00:00
[Test]
public void TestClick()
{
AddStep("scroll to end", () => scroll.ScrollToEnd(false));
AddStep("click button", () =>
{
InputManager.MoveMouseTo(scroll.Button);
InputManager.Click(MouseButton.Left);
});
AddUntilStep("scrolled back to start", () => Precision.AlmostEquals(scroll.Current, 0, 0.1f));
}
[Test]
public void TestMultipleClicks()
{
AddStep("scroll to end", () => scroll.ScrollToEnd(false));
AddAssert("invocation count is 0", () => invocationCount == 0);
AddStep("hover button", () => InputManager.MoveMouseTo(scroll.Button));
AddRepeatStep("click button", () => InputManager.Click(MouseButton.Left), 3);
AddAssert("invocation count is 1", () => invocationCount == 1);
}
}
}