mirror of
https://github.com/ppy/osu
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101 lines
3.6 KiB
C#
101 lines
3.6 KiB
C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Threading.Tasks;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Scoring;
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using osu.Game.Screens.Ranking;
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using osu.Game.Storyboards;
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using osuTK;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneStoryboardWithOutro : PlayerTestScene
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{
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protected new OutroPlayer Player => (OutroPlayer)base.Player;
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private Storyboard storyboard;
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private const double storyboard_duration = 2000;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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config.SetValue(OsuSetting.ShowStoryboard, true);
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storyboard = new Storyboard();
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var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero);
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sprite.TimelineGroup.Alpha.Add(Easing.None, 0, storyboard_duration, 1, 0);
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storyboard.GetLayer("Background").Add(sprite);
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}
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[Test]
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public void TestStoryboardSkipOutro()
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{
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AddUntilStep("storyboard loaded", () => Player.Beatmap.Value.StoryboardLoaded);
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AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
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AddStep("skip outro", () => InputManager.Key(osuTK.Input.Key.Space));
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AddAssert("score shown", () => Player.IsScoreShown);
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}
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[Test]
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public void TestStoryboardNoSkipOutro()
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{
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AddUntilStep("storyboard loaded", () => Player.Beatmap.Value.StoryboardLoaded);
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AddUntilStep("storyboard ends", () => Player.HUDOverlay.Progress.ReferenceClock.CurrentTime >= storyboard_duration);
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AddWaitStep("wait for score", 10);
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AddAssert("score shown", () => Player.IsScoreShown);
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}
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[Test]
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public void TestStoryboardExitToSkipOutro()
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{
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AddUntilStep("storyboard loaded", () => Player.Beatmap.Value.StoryboardLoaded);
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AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
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AddStep("exit via pause", () => Player.ExitViaPause());
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AddAssert("score shown", () => Player.IsScoreShown);
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}
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protected override bool AllowFail => false;
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protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
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protected override TestPlayer CreatePlayer(Ruleset ruleset) => new OutroPlayer();
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
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{
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var beatmap = new Beatmap();
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beatmap.HitObjects.Add(new HitCircle());
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return beatmap;
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}
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) =>
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new ClockBackedTestWorkingBeatmap(beatmap, storyboard ?? this.storyboard, Clock, Audio);
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protected class OutroPlayer : TestPlayer
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{
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public void ExitViaPause() => PerformExit(true);
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public bool IsScoreShown => !this.IsCurrentScreen() && this.GetChildScreen() is ResultsScreen;
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public OutroPlayer()
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: base(false)
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{
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}
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protected override Task ImportScore(Score score)
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{
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// avoid database errors from trying to store the score
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return Task.CompletedTask;
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}
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}
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}
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}
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