2019-01-24 08:43:03 +00:00
|
|
|
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
|
|
|
// See the LICENCE file in the repository root for full licence text.
|
2018-04-13 09:19:50 +00:00
|
|
|
|
|
2018-11-28 04:19:23 +00:00
|
|
|
|
using osu.Game.Database;
|
2018-04-13 09:19:50 +00:00
|
|
|
|
|
|
|
|
|
namespace osu.Game.Beatmaps
|
|
|
|
|
{
|
2018-11-28 04:19:23 +00:00
|
|
|
|
public class BeatmapDifficulty : IHasPrimaryKey
|
2018-04-13 09:19:50 +00:00
|
|
|
|
{
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// The default value used for all difficulty settings except <see cref="SliderMultiplier"/> and <see cref="SliderTickRate"/>.
|
|
|
|
|
/// </summary>
|
|
|
|
|
public const float DEFAULT_DIFFICULTY = 5;
|
|
|
|
|
|
|
|
|
|
public int ID { get; set; }
|
|
|
|
|
|
|
|
|
|
public float DrainRate { get; set; } = DEFAULT_DIFFICULTY;
|
|
|
|
|
public float CircleSize { get; set; } = DEFAULT_DIFFICULTY;
|
|
|
|
|
public float OverallDifficulty { get; set; } = DEFAULT_DIFFICULTY;
|
|
|
|
|
|
|
|
|
|
private float? approachRate;
|
|
|
|
|
|
|
|
|
|
public float ApproachRate
|
|
|
|
|
{
|
|
|
|
|
get => approachRate ?? OverallDifficulty;
|
|
|
|
|
set => approachRate = value;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public double SliderMultiplier { get; set; } = 1;
|
|
|
|
|
public double SliderTickRate { get; set; } = 1;
|
|
|
|
|
|
2018-05-17 03:59:48 +00:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// Returns a shallow-clone of this <see cref="BeatmapDifficulty"/>.
|
|
|
|
|
/// </summary>
|
|
|
|
|
public BeatmapDifficulty Clone() => (BeatmapDifficulty)MemberwiseClone();
|
|
|
|
|
|
2018-04-13 09:19:50 +00:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// Maps a difficulty value [0, 10] to a two-piece linear range of values.
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="difficulty">The difficulty value to be mapped.</param>
|
|
|
|
|
/// <param name="min">Minimum of the resulting range which will be achieved by a difficulty value of 0.</param>
|
|
|
|
|
/// <param name="mid">Midpoint of the resulting range which will be achieved by a difficulty value of 5.</param>
|
|
|
|
|
/// <param name="max">Maximum of the resulting range which will be achieved by a difficulty value of 10.</param>
|
|
|
|
|
/// <returns>Value to which the difficulty value maps in the specified range.</returns>
|
|
|
|
|
public static double DifficultyRange(double difficulty, double min, double mid, double max)
|
|
|
|
|
{
|
|
|
|
|
if (difficulty > 5)
|
|
|
|
|
return mid + (max - mid) * (difficulty - 5) / 5;
|
|
|
|
|
if (difficulty < 5)
|
|
|
|
|
return mid - (mid - min) * (5 - difficulty) / 5;
|
2019-02-28 04:31:40 +00:00
|
|
|
|
|
2018-04-13 09:19:50 +00:00
|
|
|
|
return mid;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Maps a difficulty value [0, 10] to a two-piece linear range of values.
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="difficulty">The difficulty value to be mapped.</param>
|
|
|
|
|
/// <param name="range">The values that define the two linear ranges.</param>
|
|
|
|
|
/// <param name="range.od0">Minimum of the resulting range which will be achieved by a difficulty value of 0.</param>
|
|
|
|
|
/// <param name="range.od5">Midpoint of the resulting range which will be achieved by a difficulty value of 5.</param>
|
|
|
|
|
/// <param name="range.od10">Maximum of the resulting range which will be achieved by a difficulty value of 10.</param>
|
|
|
|
|
/// <returns>Value to which the difficulty value maps in the specified range.</returns>
|
|
|
|
|
public static double DifficultyRange(double difficulty, (double od0, double od5, double od10) range)
|
|
|
|
|
=> DifficultyRange(difficulty, range.od0, range.od5, range.od10);
|
|
|
|
|
}
|
|
|
|
|
}
|