osu/osu.Game/Skinning/LegacySkin.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
namespace osu.Game.Skinning
{
public class LegacySkin : Skin
{
private readonly TextureStore textures;
private readonly SampleManager samples;
public LegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager)
: base(skin)
{
storage = new SkinResourceStore(skin, storage);
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samples = audioManager.GetSampleManager(storage);
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textures = new TextureStore(new RawTextureLoaderStore(storage));
}
public override Drawable GetDrawableComponent(string componentName)
{
var texture = textures.Get(componentName);
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if (texture == null) return null;
return new Sprite
{
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
Texture = texture,
};
}
public override SampleChannel GetSample(string sampleName) => samples.Get(sampleName);
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}
}