mirror of https://github.com/ppy/osu
91 lines
3.9 KiB
C#
91 lines
3.9 KiB
C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using JetBrains.Annotations;
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using osu.Framework.Extensions;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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namespace osu.Game.Rulesets.Difficulty
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{
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public class PerformanceBreakdownCalculator
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{
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private readonly BeatmapManager beatmapManager;
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private readonly BeatmapDifficultyCache difficultyCache;
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private readonly ScorePerformanceCache performanceCache;
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public PerformanceBreakdownCalculator(BeatmapManager beatmapManager, BeatmapDifficultyCache difficultyCache, ScorePerformanceCache performanceCache)
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{
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this.beatmapManager = beatmapManager;
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this.difficultyCache = difficultyCache;
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this.performanceCache = performanceCache;
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}
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[ItemCanBeNull]
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public async Task<PerformanceBreakdown> CalculateAsync(ScoreInfo score, CancellationToken cancellationToken = default)
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{
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PerformanceAttributes performance = await performanceCache.CalculatePerformanceAsync(score, cancellationToken).ConfigureAwait(false);
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ScoreInfo perfectScore = await getPerfectScore(score, cancellationToken).ConfigureAwait(false);
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if (perfectScore == null)
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return null;
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PerformanceAttributes perfectPerformance = await performanceCache.CalculatePerformanceAsync(perfectScore, cancellationToken).ConfigureAwait(false);
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return new PerformanceBreakdown { Performance = performance, PerfectPerformance = perfectPerformance };
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}
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[ItemCanBeNull]
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private Task<ScoreInfo> getPerfectScore(ScoreInfo score, CancellationToken cancellationToken = default)
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{
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return Task.Factory.StartNew(() =>
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{
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IBeatmap beatmap = beatmapManager.GetWorkingBeatmap(score.BeatmapInfo).GetPlayableBeatmap(score.Ruleset, score.Mods);
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ScoreInfo perfectPlay = score.DeepClone();
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perfectPlay.Accuracy = 1;
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perfectPlay.Passed = true;
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// calculate max combo
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var difficulty = difficultyCache.GetDifficultyAsync(
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beatmap.BeatmapInfo,
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score.Ruleset,
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score.Mods,
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cancellationToken
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).GetResultSafely();
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if (difficulty == null)
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return null;
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perfectPlay.MaxCombo = difficulty.Value.MaxCombo;
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// create statistics assuming all hit objects have perfect hit result
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var statistics = beatmap.HitObjects
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.Select(ho => ho.CreateJudgement().MaxResult)
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.GroupBy(hr => hr, (hr, list) => (hitResult: hr, count: list.Count()))
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.ToDictionary(pair => pair.hitResult, pair => pair.count);
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perfectPlay.Statistics = statistics;
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// calculate total score
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ScoreProcessor scoreProcessor = score.Ruleset.CreateInstance().CreateScoreProcessor();
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perfectPlay.TotalScore = (long)scoreProcessor.GetImmediateScore(ScoringMode.Standardised, perfectPlay.MaxCombo, statistics);
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// compute rank achieved
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// default to SS, then adjust the rank with mods
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perfectPlay.Rank = ScoreRank.X;
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foreach (IApplicableToScoreProcessor mod in perfectPlay.Mods.OfType<IApplicableToScoreProcessor>())
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{
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perfectPlay.Rank = mod.AdjustRank(perfectPlay.Rank, 1);
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}
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return perfectPlay;
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}, cancellationToken);
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}
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}
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}
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