2023-06-22 16:37:25 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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2020-12-14 21:53:46 +00:00
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Objects.Drawables;
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namespace osu.Game.Rulesets.Taiko.Tests
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{
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2022-11-24 05:32:20 +00:00
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public partial class TestSceneHitApplication : HitObjectApplicationTestScene
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2020-12-14 21:53:46 +00:00
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{
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[Test]
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public void TestApplyNewHit()
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{
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var hit = new DrawableHit();
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AddStep("apply new hit", () => hit.Apply(PrepareObject(new Hit
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{
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Type = HitType.Rim,
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IsStrong = false,
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StartTime = 300
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2021-04-21 05:32:37 +00:00
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})));
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2020-12-14 21:53:46 +00:00
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AddHitObject(hit);
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RemoveHitObject(hit);
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AddStep("apply new hit", () => hit.Apply(PrepareObject(new Hit
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{
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Type = HitType.Centre,
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IsStrong = true,
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StartTime = 500
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2021-04-21 05:32:37 +00:00
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})));
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2020-12-14 21:53:46 +00:00
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AddHitObject(hit);
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}
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}
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}
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