2018-04-13 09:19:50 +00:00
|
|
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
|
|
|
|
using System;
|
|
|
|
using System.Collections.Generic;
|
|
|
|
using NUnit.Framework;
|
|
|
|
using osu.Framework.Allocation;
|
|
|
|
using osu.Game.Rulesets.Osu;
|
|
|
|
using osu.Game.Screens.Edit.Screens.Compose;
|
|
|
|
using osu.Game.Tests.Beatmaps;
|
|
|
|
|
|
|
|
namespace osu.Game.Tests.Visual
|
|
|
|
{
|
|
|
|
[TestFixture]
|
|
|
|
public class TestCaseEditorCompose : EditorClockTestCase
|
|
|
|
{
|
|
|
|
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(Compose) };
|
|
|
|
|
|
|
|
[BackgroundDependencyLoader]
|
|
|
|
private void load(OsuGameBase osuGame)
|
|
|
|
{
|
|
|
|
osuGame.Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
|
|
|
|
|
|
|
|
var compose = new Compose();
|
|
|
|
compose.Beatmap.BindTo(osuGame.Beatmap);
|
|
|
|
|
|
|
|
Child = compose;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|