2019-06-24 05:39:20 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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2019-07-19 09:38:24 +00:00
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using osu.Framework.Graphics;
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2019-06-24 05:39:20 +00:00
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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namespace osu.Game.Skinning
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{
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2019-06-24 06:25:01 +00:00
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/// <summary>
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/// A skinnable element which uses a stable sprite and can therefore share implementation logic.
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/// </summary>
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2019-07-19 09:38:24 +00:00
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public class SkinnableSprite : SkinnableDrawable
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2019-06-24 05:39:20 +00:00
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{
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2019-06-24 06:25:01 +00:00
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protected override bool ApplySizeRestrictionsToDefault => true;
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2019-06-24 05:39:20 +00:00
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[Resolved]
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private TextureStore textures { get; set; }
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2019-09-03 05:21:54 +00:00
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public SkinnableSprite(string textureName, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
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: base(new SpriteComponent(textureName), allowFallback, confineMode)
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2019-06-24 05:39:20 +00:00
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{
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}
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2019-06-24 06:27:46 +00:00
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2019-08-30 05:39:02 +00:00
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protected override Drawable CreateDefault(ISkinComponent component) => new Sprite { Texture = textures.Get(component.LookupName) };
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2019-09-03 05:21:54 +00:00
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private class SpriteComponent : ISkinComponent
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{
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private readonly string textureName;
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public SpriteComponent(string textureName)
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{
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this.textureName = textureName;
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}
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public string LookupName => textureName;
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}
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2019-06-24 05:39:20 +00:00
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}
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}
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