osu/osu.Game.Rulesets.Taiko/UI/InputDrum.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

37 lines
1.1 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 09:19:50 +00:00
2017-03-21 06:09:54 +00:00
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Taiko.Skinning.Default;
using osu.Game.Skinning;
2018-04-13 09:19:50 +00:00
2017-04-18 07:05:58 +00:00
namespace osu.Game.Rulesets.Taiko.UI
2017-03-21 06:09:54 +00:00
{
2017-03-21 09:16:14 +00:00
/// <summary>
/// A component of the playfield that captures input and displays input as a drum.
/// </summary>
2017-03-21 06:09:54 +00:00
internal partial class InputDrum : Container
{
public InputDrum()
2017-03-21 06:09:54 +00:00
{
AutoSizeAxes = Axes.X;
RelativeSizeAxes = Axes.Y;
}
2018-04-13 09:19:50 +00:00
[BackgroundDependencyLoader]
private void load()
{
2020-07-26 13:15:01 +00:00
Children = new Drawable[]
2017-03-21 06:09:54 +00:00
{
new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.InputDrum), _ => new DefaultInputDrum())
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
},
};
}
2017-03-21 06:09:54 +00:00
}
}