osu/osu.Game/Rulesets/Mods/ModDifficultyAdjust.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using System;
namespace osu.Game.Rulesets.Mods
{
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public abstract class ModDifficultyAdjust : Mod, IApplicableToDifficulty
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{
public override string Name => @"Difficulty Adjust";
public override string Description => @"Override a beatmap's difficulty settings";
public override string Acronym => "DA";
public override ModType Type => ModType.Conversion;
public override IconUsage Icon => FontAwesome.Solid.Hammer;
public override double ScoreMultiplier => 1.0;
public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModHardRock) };
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public virtual BindableNumber<float> DrainRate { get; }
public virtual BindableNumber<float> CircleSize { get; }
public virtual BindableNumber<float> ApproachRate { get; }
public virtual BindableNumber<float> OverallDifficulty { get; }
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private BeatmapDifficulty difficulty;
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public virtual void ApplyToDifficulty(BeatmapDifficulty difficulty)
{
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if (this.difficulty == null || this.difficulty.ID != difficulty.ID)
{
this.difficulty = difficulty;
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if (DrainRate != null)
DrainRate.Value = DrainRate.Default = difficulty.DrainRate;
if (CircleSize != null)
CircleSize.Value = CircleSize.Default = difficulty.CircleSize;
if (ApproachRate != null)
ApproachRate.Value = ApproachRate.Default = difficulty.ApproachRate;
if (OverallDifficulty != null)
OverallDifficulty.Value = OverallDifficulty.Default = difficulty.OverallDifficulty;
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}
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else
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{
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difficulty.DrainRate = DrainRate?.Value ?? difficulty.DrainRate;
difficulty.CircleSize = CircleSize?.Value ?? difficulty.CircleSize;
difficulty.ApproachRate = ApproachRate?.Value ?? difficulty.ApproachRate;
difficulty.OverallDifficulty = OverallDifficulty?.Value ?? difficulty.OverallDifficulty;
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}
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}
}
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}