osu/osu.Game/Skinning/LegacySkinResourceStore.cs

40 lines
1.3 KiB
C#
Raw Normal View History

2019-08-30 04:04:11 +00:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Extensions;
2019-08-30 04:04:11 +00:00
using osu.Framework.IO.Stores;
using osu.Game.Database;
using osu.Game.Extensions;
2019-08-30 04:04:11 +00:00
namespace osu.Game.Skinning
{
public class LegacySkinResourceStore : ResourceStore<byte[]>
2019-08-30 04:04:11 +00:00
{
private readonly IHasNamedFiles source;
2019-08-30 04:04:11 +00:00
public LegacySkinResourceStore(IHasNamedFiles source, IResourceStore<byte[]> underlyingStore)
: base(underlyingStore)
2019-08-30 04:04:11 +00:00
{
this.source = source;
}
protected override IEnumerable<string> GetFilenames(string name)
2019-08-30 04:04:11 +00:00
{
foreach (string filename in base.GetFilenames(name))
2019-08-30 04:04:11 +00:00
{
string path = getPathForFile(filename.ToStandardisedPath());
if (path != null)
yield return path;
2019-08-30 04:04:11 +00:00
}
}
private string getPathForFile(string filename) =>
source.Files.FirstOrDefault(f => string.Equals(f.Filename, filename, StringComparison.OrdinalIgnoreCase))?.File.GetStoragePath();
2019-08-30 04:04:11 +00:00
public override IEnumerable<string> GetAvailableResources() => source.Files.Select(f => f.Filename);
2019-08-30 04:04:11 +00:00
}
}