osu/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableRepeatPoint.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
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using System.Linq;
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using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
using osu.Game.Graphics;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
public class DrawableRepeatPoint : DrawableOsuHitObject, ITrackSnaking
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{
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private readonly RepeatPoint repeatPoint;
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private readonly DrawableSlider drawableSlider;
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/// <summary>
/// Are we located in the last ControlPoint of our <see cref="DrawableSlider.CurrentCurve"/>
/// </summary>
private bool isRepeatAtEnd => repeatPoint.RepeatIndex % 2 == 0;
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private double animDuration;
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public DrawableRepeatPoint(RepeatPoint repeatPoint, DrawableSlider drawableSlider)
: base(repeatPoint)
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{
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this.repeatPoint = repeatPoint;
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this.drawableSlider = drawableSlider;
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Size = new Vector2(45 * repeatPoint.Scale);
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Blending = BlendingMode.Additive;
Origin = Anchor.Centre;
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Children = new Drawable[]
{
new SpriteIcon
{
RelativeSizeAxes = Axes.Both,
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Icon = FontAwesome.fa_chevron_right
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}
};
}
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
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if (repeatPoint.StartTime <= Time.Current)
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AddJudgement(new OsuJudgement { Result = drawableSlider.Tracking ? HitResult.Great : HitResult.Miss });
}
protected override void UpdatePreemptState()
{
animDuration = Math.Min(150, repeatPoint.SpanDuration / 2);
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this.FadeIn(animDuration).ScaleTo(1.2f, animDuration / 2)
.Then()
.ScaleTo(1, animDuration / 2, Easing.Out);
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}
protected override void UpdateCurrentState(ArmedState state)
{
switch (state)
{
case ArmedState.Idle:
this.Delay(HitObject.TimePreempt).FadeOut();
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break;
case ArmedState.Miss:
this.FadeOut(animDuration);
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break;
case ArmedState.Hit:
this.FadeOut(animDuration, Easing.OutQuint)
.ScaleTo(Scale * 1.5f, animDuration, Easing.OutQuint);
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break;
}
}
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public void UpdateSnakingPosition(Vector2 start, Vector2 end)
{
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Position = isRepeatAtEnd ? end : start;
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var curve = drawableSlider.CurrentCurve;
if (curve.Count < 3 || curve.All(p => p == Position))
return;
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var referencePoint = curve[isRepeatAtEnd ? curve.IndexOf(Position, curve.Count - 2) - 1 : curve[0] == curve[1] ? 2 : 1];
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Rotation = MathHelper.RadiansToDegrees((float)Math.Atan2(referencePoint.Y - Position.Y, referencePoint.X - Position.X));
}
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}
}