mirror of https://github.com/ppy/osu
23 lines
700 B
C#
23 lines
700 B
C#
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|||
|
// See the LICENCE file in the repository root for full licence text.
|
|||
|
|
|||
|
namespace osu.Game.Rulesets.Objects
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// Interface for bar line hitobjects.
|
|||
|
/// Used to decouple bar line generation from ruleset-specific rendering/drawing hierarchies.
|
|||
|
/// </summary>
|
|||
|
public interface IBarLine
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// The time position of the bar.
|
|||
|
/// </summary>
|
|||
|
double StartTime { set; }
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Whether this bar line is a prominent beat (based on time signature of beatmap).
|
|||
|
/// </summary>
|
|||
|
bool Major { set; }
|
|||
|
}
|
|||
|
}
|