2020-05-29 07:40:10 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Edit;
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2021-05-13 10:53:32 +00:00
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using osu.Game.Rulesets.Objects;
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2020-05-29 07:40:10 +00:00
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using osuTK;
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2020-05-30 06:24:37 +00:00
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namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
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2020-05-29 07:40:10 +00:00
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{
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2021-05-13 10:53:32 +00:00
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public class TaikoSelectionBlueprint : HitObjectSelectionBlueprint
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2020-05-29 07:40:10 +00:00
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{
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2021-05-13 10:53:32 +00:00
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public TaikoSelectionBlueprint(HitObject hitObject)
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2020-05-29 07:40:10 +00:00
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: base(hitObject)
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{
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RelativeSizeAxes = Axes.None;
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AddInternal(new HitPiece
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{
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.TopLeft
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});
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}
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protected override void Update()
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{
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base.Update();
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// Move the rectangle to cover the hitobjects
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var topLeft = new Vector2(float.MaxValue, float.MaxValue);
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var bottomRight = new Vector2(float.MinValue, float.MinValue);
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topLeft = Vector2.ComponentMin(topLeft, Parent.ToLocalSpace(DrawableObject.ScreenSpaceDrawQuad.TopLeft));
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bottomRight = Vector2.ComponentMax(bottomRight, Parent.ToLocalSpace(DrawableObject.ScreenSpaceDrawQuad.BottomRight));
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Size = bottomRight - topLeft;
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Position = topLeft;
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}
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}
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}
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