osu/osu.Game/Overlays/BeatmapSet/MetadataSection.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Extensions;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.Chat;
using osuTK;
using osuTK.Graphics;
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namespace osu.Game.Overlays.BeatmapSet
{
public class MetadataSection : Container
{
private readonly FillFlowContainer textContainer;
private readonly MetadataType type;
private TextFlowContainer textFlow;
private const float transition_duration = 250;
public MetadataSection(MetadataType type)
{
this.type = type;
Alpha = 0;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
InternalChild = textContainer = new FillFlowContainer
{
Alpha = 0,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Margin = new MarginPadding { Top = 15 },
Spacing = new Vector2(5),
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Child = new OsuSpriteText
{
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Text = this.type.GetLocalisableDescription(),
Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 14),
},
},
},
};
}
public string Text
{
set
{
if (string.IsNullOrEmpty(value))
{
this.FadeOut(transition_duration);
return;
}
this.FadeIn(transition_duration);
setTextAsync(value);
}
}
private void setTextAsync(string text)
{
LoadComponentAsync(new LinkFlowContainer(s => s.Font = s.Font.With(size: 14))
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Colour = Color4.White.Opacity(0.75f),
}, loaded =>
{
textFlow?.Expire();
switch (type)
{
case MetadataType.Tags:
string[] tags = text.Split(" ");
for (int i = 0; i <= tags.Length - 1; i++)
{
loaded.AddLink(tags[i], LinkAction.SearchBeatmapSet, tags[i]);
if (i != tags.Length - 1)
loaded.AddText(" ");
}
break;
case MetadataType.Source:
loaded.AddLink(text, LinkAction.SearchBeatmapSet, text);
break;
default:
loaded.AddText(text);
break;
}
textContainer.Add(textFlow = loaded);
// fade in if we haven't yet.
textContainer.FadeIn(transition_duration);
});
}
}
}