2021-04-07 12:36:43 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Rulesets.Edit;
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2021-04-10 11:02:22 +00:00
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using osu.Game.Rulesets.Edit.Checks.Components;
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2021-04-07 12:36:43 +00:00
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using osu.Game.Rulesets.Osu.Edit.Checks;
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namespace osu.Game.Rulesets.Osu.Edit
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{
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2021-04-13 08:40:56 +00:00
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public class OsuBeatmapVerifier : IBeatmapVerifier
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{
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2021-04-12 08:08:08 +00:00
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private readonly List<ICheck> checks = new List<ICheck>
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{
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2021-06-21 13:30:45 +00:00
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// Compose
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new CheckOffscreenObjects(),
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2021-07-13 08:53:25 +00:00
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new CheckTooShortSpinners(),
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2021-06-21 13:30:45 +00:00
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// Spread
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new CheckTimeDistanceEquality(),
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2021-07-13 08:53:25 +00:00
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new CheckLowDiffOverlaps(),
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new CheckTooShortSliders(),
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2024-03-22 17:48:22 +00:00
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// Settings
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new CheckOsuAbnormalDifficultySettings(),
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};
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2021-05-13 09:24:22 +00:00
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public IEnumerable<Issue> Run(BeatmapVerifierContext context)
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2021-04-19 23:31:51 +00:00
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{
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2021-05-13 09:24:22 +00:00
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return checks.SelectMany(check => check.Run(context));
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2021-04-19 23:31:51 +00:00
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}
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2021-04-07 12:36:43 +00:00
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}
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}
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