2020-12-14 22:02:33 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Objects.Drawables;
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namespace osu.Game.Rulesets.Taiko.Tests
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{
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public partial class TestSceneDrumRollApplication : HitObjectApplicationTestScene
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{
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[Test]
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public void TestApplyNewDrumRoll()
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{
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var drumRoll = new DrawableDrumRoll();
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AddStep("apply new drum roll", () => drumRoll.Apply(PrepareObject(new DrumRoll
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{
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StartTime = 300,
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Duration = 500,
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IsStrong = false,
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TickRate = 2
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2021-04-21 05:32:37 +00:00
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})));
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2020-12-14 22:02:33 +00:00
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AddHitObject(drumRoll);
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RemoveHitObject(drumRoll);
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AddStep("apply new drum roll", () => drumRoll.Apply(PrepareObject(new DrumRoll
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{
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StartTime = 150,
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Duration = 400,
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IsStrong = true,
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TickRate = 16
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2021-04-21 05:32:37 +00:00
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})));
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2020-12-14 22:02:33 +00:00
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AddHitObject(drumRoll);
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}
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}
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}
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