osu/osu.Game/Overlays/Mods/DifficultyIncreaseSection.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Input;
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using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Game.Modes;
using osu.Game.Overlays.Mods;
namespace osu.Game
{
public class DifficultyIncreaseSection : ModSection
{
public ModButton HardRockButton => Buttons[0];
public ModButton SuddenDeathButton => Buttons[1];
public ModButton DoubleTimeNightcoreButton => Buttons[2];
public ModButton HiddenButton => Buttons[3];
public ModButton FlashlightButton => Buttons[4];
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = colours.Yellow;
SelectedColour = colours.YellowLight;
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}
public DifficultyIncreaseSection()
{
Header = @"Gameplay Difficulty Increase";
Buttons = new ModButton[]
{
new ModButton
{
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ToggleKey = Key.A,
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Mods = new Mod[]
{
new ModHardRock(),
},
},
new ModButton
{
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ToggleKey = Key.S,
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Mods = new Mod[]
{
new ModSuddenDeath(),
new ModPerfect(),
},
},
new ModButton
{
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ToggleKey = Key.D,
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Mods = new Mod[]
{
new ModDoubleTime(),
new ModNightcore(),
},
},
new ModButton
{
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ToggleKey = Key.F,
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Mods = new Mod[]
{
new ModHidden(),
},
},
new ModButton
{
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ToggleKey = Key.G,
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Mods = new Mod[]
{
new ModFlashlight(),
},
},
};
}
}
}