2019-09-03 08:57:34 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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2019-01-24 08:43:03 +00:00
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 09:19:50 +00:00
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using System;
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using osu.Framework.Audio.Sample;
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2019-09-03 08:57:34 +00:00
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using osu.Framework.Bindables;
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2018-04-13 09:19:50 +00:00
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using osu.Framework.Graphics;
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2020-07-17 07:54:30 +00:00
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using osu.Framework.Graphics.OpenGL.Textures;
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2018-04-13 09:19:50 +00:00
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using osu.Framework.Graphics.Textures;
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2019-08-23 11:32:43 +00:00
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using osu.Game.Audio;
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2018-04-13 09:19:50 +00:00
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namespace osu.Game.Skinning
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{
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2019-04-25 08:36:17 +00:00
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public abstract class Skin : IDisposable, ISkin
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{
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public readonly SkinInfo SkinInfo;
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2019-09-03 08:57:34 +00:00
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public SkinConfiguration Configuration { get; protected set; }
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2019-08-30 05:39:02 +00:00
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public abstract Drawable GetDrawableComponent(ISkinComponent componentName);
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2021-02-18 09:32:28 +00:00
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public abstract ISample GetSample(ISampleInfo sampleInfo);
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2020-07-17 07:54:30 +00:00
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public Texture GetTexture(string componentName) => GetTexture(componentName, default, default);
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public abstract Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT);
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2019-09-03 08:57:34 +00:00
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public abstract IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup);
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2018-04-13 09:19:50 +00:00
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protected Skin(SkinInfo skin)
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{
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SkinInfo = skin;
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}
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#region Disposal
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~Skin()
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{
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// required to potentially clean up sample store from audio hierarchy.
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Dispose(false);
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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private bool isDisposed;
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protected virtual void Dispose(bool isDisposing)
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{
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if (isDisposed)
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return;
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2019-02-28 04:31:40 +00:00
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2018-04-13 09:19:50 +00:00
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isDisposed = true;
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}
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#endregion
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}
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}
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