osu/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModPerfect.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Replays;
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using osu.Game.Tests.Visual;
using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests.Mods
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{
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public partial class TestSceneOsuModPerfect : ModFailConditionTestScene
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{
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
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public TestSceneOsuModPerfect()
: base(new OsuModPerfect())
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{
}
[TestCase(false)]
[TestCase(true)]
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public void TestHitCircle(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new HitCircle { StartTime = 1000 }), shouldMiss);
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[TestCase(false)]
[TestCase(true)]
public void TestSlider(bool shouldMiss)
{
var slider = new Slider
{
StartTime = 1000,
Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(100, 0), })
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};
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CreateHitObjectTest(new HitObjectTestData(slider), shouldMiss);
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}
[TestCase(false)]
[TestCase(true)]
public void TestSpinner(bool shouldMiss)
{
var spinner = new Spinner
{
StartTime = 1000,
EndTime = 3000,
Position = new Vector2(256, 192)
};
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CreateHitObjectTest(new HitObjectTestData(spinner), shouldMiss);
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}
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[Test]
public void TestMissSliderTail() => CreateModTest(new ModTestData
{
Mod = new OsuModPerfect(),
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PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(true),
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Autoplay = false,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new Slider
{
Position = new Vector2(256, 192),
StartTime = 1000,
Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(100, 0), })
},
},
},
ReplayFrames = new List<ReplayFrame>
{
new OsuReplayFrame(1000, new Vector2(256, 192), OsuAction.LeftButton),
new OsuReplayFrame(1001, new Vector2(256, 192)),
}
});
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}
}