mirror of git://git.musl-libc.org/musl
342 lines
8.0 KiB
C
342 lines
8.0 KiB
C
#ifndef _LINUX_FB_H
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#define _LINUX_FB_H
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#include <stdint.h>
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#include <sys/ioctl.h>
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struct dentry;
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#define FB_MAX 32
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#define FBIOGET_VSCREENINFO 0x4600
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#define FBIOPUT_VSCREENINFO 0x4601
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#define FBIOGET_FSCREENINFO 0x4602
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#define FBIOGETCMAP 0x4604
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#define FBIOPUTCMAP 0x4605
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#define FBIOPAN_DISPLAY 0x4606
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#define FBIO_CURSOR _IOWR('F', 0x08, struct fb_cursor)
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#define FBIOGET_CON2FBMAP 0x460F
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#define FBIOPUT_CON2FBMAP 0x4610
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#define FBIOBLANK 0x4611
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#define FBIOGET_VBLANK _IOR('F', 0x12, struct fb_vblank)
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#define FBIO_ALLOC 0x4613
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#define FBIO_FREE 0x4614
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#define FBIOGET_GLYPH 0x4615
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#define FBIOGET_HWCINFO 0x4616
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#define FBIOPUT_MODEINFO 0x4617
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#define FBIOGET_DISPINFO 0x4618
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#define FB_TYPE_PACKED_PIXELS 0
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#define FB_TYPE_PLANES 1
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#define FB_TYPE_INTERLEAVED_PLANES 2
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#define FB_TYPE_TEXT 3
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#define FB_TYPE_VGA_PLANES 4
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#define FB_AUX_TEXT_MDA 0
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#define FB_AUX_TEXT_CGA 1
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#define FB_AUX_TEXT_S3_MMIO 2
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#define FB_AUX_TEXT_MGA_STEP16 3
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#define FB_AUX_TEXT_MGA_STEP8 4
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#define FB_AUX_TEXT_SVGA_GROUP 8
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#define FB_AUX_TEXT_SVGA_MASK 7
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#define FB_AUX_TEXT_SVGA_STEP2 8
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#define FB_AUX_TEXT_SVGA_STEP4 9
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#define FB_AUX_TEXT_SVGA_STEP8 10
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#define FB_AUX_TEXT_SVGA_STEP16 11
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#define FB_AUX_TEXT_SVGA_LAST 15
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#define FB_AUX_VGA_PLANES_VGA4 0
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#define FB_AUX_VGA_PLANES_CFB4 1
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#define FB_AUX_VGA_PLANES_CFB8 2
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#define FB_VISUAL_MONO01 0
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#define FB_VISUAL_MONO10 1
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#define FB_VISUAL_TRUECOLOR 2
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#define FB_VISUAL_PSEUDOCOLOR 3
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#define FB_VISUAL_DIRECTCOLOR 4
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#define FB_VISUAL_STATIC_PSEUDOCOLOR 5
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#define FB_ACCEL_NONE 0
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#define FB_ACCEL_ATARIBLITT 1
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#define FB_ACCEL_AMIGABLITT 2
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#define FB_ACCEL_S3_TRIO64 3
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#define FB_ACCEL_NCR_77C32BLT 4
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#define FB_ACCEL_S3_VIRGE 5
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#define FB_ACCEL_ATI_MACH64GX 6
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#define FB_ACCEL_DEC_TGA 7
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#define FB_ACCEL_ATI_MACH64CT 8
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#define FB_ACCEL_ATI_MACH64VT 9
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#define FB_ACCEL_ATI_MACH64GT 10
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#define FB_ACCEL_SUN_CREATOR 11
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#define FB_ACCEL_SUN_CGSIX 12
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#define FB_ACCEL_SUN_LEO 13
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#define FB_ACCEL_IMS_TWINTURBO 14
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#define FB_ACCEL_3DLABS_PERMEDIA2 15
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#define FB_ACCEL_MATROX_MGA2064W 16
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#define FB_ACCEL_MATROX_MGA1064SG 17
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#define FB_ACCEL_MATROX_MGA2164W 18
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#define FB_ACCEL_MATROX_MGA2164W_AGP 19
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#define FB_ACCEL_MATROX_MGAG100 20
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#define FB_ACCEL_MATROX_MGAG200 21
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#define FB_ACCEL_SUN_CG14 22
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#define FB_ACCEL_SUN_BWTWO 23
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#define FB_ACCEL_SUN_CGTHREE 24
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#define FB_ACCEL_SUN_TCX 25
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#define FB_ACCEL_MATROX_MGAG400 26
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#define FB_ACCEL_NV3 27
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#define FB_ACCEL_NV4 28
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#define FB_ACCEL_NV5 29
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#define FB_ACCEL_CT_6555x 30
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#define FB_ACCEL_3DFX_BANSHEE 31
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#define FB_ACCEL_ATI_RAGE128 32
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#define FB_ACCEL_IGS_CYBER2000 33
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#define FB_ACCEL_IGS_CYBER2010 34
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#define FB_ACCEL_IGS_CYBER5000 35
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#define FB_ACCEL_SIS_GLAMOUR 36
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#define FB_ACCEL_3DLABS_PERMEDIA3 37
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#define FB_ACCEL_ATI_RADEON 38
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#define FB_ACCEL_I810 39
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#define FB_ACCEL_SIS_GLAMOUR_2 40
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#define FB_ACCEL_SIS_XABRE 41
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#define FB_ACCEL_I830 42
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#define FB_ACCEL_NV_10 43
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#define FB_ACCEL_NV_20 44
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#define FB_ACCEL_NV_30 45
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#define FB_ACCEL_NV_40 46
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#define FB_ACCEL_XGI_VOLARI_V 47
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#define FB_ACCEL_XGI_VOLARI_Z 48
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#define FB_ACCEL_OMAP1610 49
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#define FB_ACCEL_TRIDENT_TGUI 50
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#define FB_ACCEL_TRIDENT_3DIMAGE 51
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#define FB_ACCEL_TRIDENT_BLADE3D 52
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#define FB_ACCEL_TRIDENT_BLADEXP 53
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#define FB_ACCEL_CIRRUS_ALPINE 53
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#define FB_ACCEL_NEOMAGIC_NM2070 90
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#define FB_ACCEL_NEOMAGIC_NM2090 91
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#define FB_ACCEL_NEOMAGIC_NM2093 92
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#define FB_ACCEL_NEOMAGIC_NM2097 93
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#define FB_ACCEL_NEOMAGIC_NM2160 94
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#define FB_ACCEL_NEOMAGIC_NM2200 95
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#define FB_ACCEL_NEOMAGIC_NM2230 96
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#define FB_ACCEL_NEOMAGIC_NM2360 97
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#define FB_ACCEL_NEOMAGIC_NM2380 98
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#define FB_ACCEL_SAVAGE4 0x80
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#define FB_ACCEL_SAVAGE3D 0x81
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#define FB_ACCEL_SAVAGE3D_MV 0x82
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#define FB_ACCEL_SAVAGE2000 0x83
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#define FB_ACCEL_SAVAGE_MX_MV 0x84
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#define FB_ACCEL_SAVAGE_MX 0x85
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#define FB_ACCEL_SAVAGE_IX_MV 0x86
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#define FB_ACCEL_SAVAGE_IX 0x87
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#define FB_ACCEL_PROSAVAGE_PM 0x88
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#define FB_ACCEL_PROSAVAGE_KM 0x89
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#define FB_ACCEL_S3TWISTER_P 0x8a
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#define FB_ACCEL_S3TWISTER_K 0x8b
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#define FB_ACCEL_SUPERSAVAGE 0x8c
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#define FB_ACCEL_PROSAVAGE_DDR 0x8d
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#define FB_ACCEL_PROSAVAGE_DDRK 0x8e
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struct fb_fix_screeninfo {
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char id[16];
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unsigned long smem_start;
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uint32_t smem_len;
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uint32_t type;
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uint32_t type_aux;
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uint32_t visual;
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uint16_t xpanstep;
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uint16_t ypanstep;
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uint16_t ywrapstep;
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uint32_t line_length;
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unsigned long mmio_start;
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uint32_t mmio_len;
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uint32_t accel;
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uint16_t reserved[3];
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};
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struct fb_bitfield {
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uint32_t offset;
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uint32_t length;
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uint32_t msb_right;
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};
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#define FB_NONSTD_HAM 1
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#define FB_NONSTD_REV_PIX_IN_B 2
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#define FB_ACTIVATE_NOW 0
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#define FB_ACTIVATE_NXTOPEN 1
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#define FB_ACTIVATE_TEST 2
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#define FB_ACTIVATE_MASK 15
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#define FB_ACTIVATE_VBL 16
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#define FB_CHANGE_CMAP_VBL 32
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#define FB_ACTIVATE_ALL 64
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#define FB_ACTIVATE_FORCE 128
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#define FB_ACTIVATE_INV_MODE 256
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#define FB_ACCELF_TEXT 1
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#define FB_SYNC_HOR_HIGH_ACT 1
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#define FB_SYNC_VERT_HIGH_ACT 2
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#define FB_SYNC_EXT 4
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#define FB_SYNC_COMP_HIGH_ACT 8
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#define FB_SYNC_BROADCAST 16
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#define FB_SYNC_ON_GREEN 32
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#define FB_VMODE_NONINTERLACED 0
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#define FB_VMODE_INTERLACED 1
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#define FB_VMODE_DOUBLE 2
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#define FB_VMODE_ODD_FLD_FIRST 4
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#define FB_VMODE_MASK 255
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#define FB_VMODE_YWRAP 256
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#define FB_VMODE_SMOOTH_XPAN 512
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#define FB_VMODE_CONUPDATE 512
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#define FB_ROTATE_UR 0
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#define FB_ROTATE_CW 1
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#define FB_ROTATE_UD 2
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#define FB_ROTATE_CCW 3
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#define PICOS2KHZ(a) (1000000000UL/(a))
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#define KHZ2PICOS(a) (1000000000UL/(a))
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struct fb_var_screeninfo {
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uint32_t xres;
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uint32_t yres;
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uint32_t xres_virtual;
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uint32_t yres_virtual;
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uint32_t xoffset;
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uint32_t yoffset;
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uint32_t bits_per_pixel;
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uint32_t grayscale;
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struct fb_bitfield red;
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struct fb_bitfield green;
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struct fb_bitfield blue;
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struct fb_bitfield transp;
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uint32_t nonstd;
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uint32_t activate;
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uint32_t height;
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uint32_t width;
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uint32_t accel_flags;
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uint32_t pixclock;
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uint32_t left_margin;
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uint32_t right_margin;
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uint32_t upper_margin;
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uint32_t lower_margin;
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uint32_t hsync_len;
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uint32_t vsync_len;
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uint32_t sync;
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uint32_t vmode;
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uint32_t rotate;
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uint32_t reserved[5];
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};
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struct fb_cmap {
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uint32_t start;
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uint32_t len;
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uint16_t *red;
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uint16_t *green;
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uint16_t *blue;
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uint16_t *transp;
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};
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struct fb_con2fbmap {
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uint32_t console;
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uint32_t framebuffer;
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};
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#define VESA_NO_BLANKING 0
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#define VESA_VSYNC_SUSPEND 1
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#define VESA_HSYNC_SUSPEND 2
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#define VESA_POWERDOWN 3
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#define FB_BLANK_UNBLANK VESA_NO_BLANKING
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#define FB_BLANK_NORMAL (VESA_NO_BLANKING + 1)
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#define FB_BLANK_VSYNC_SUSPEND (VESA_VSYNC_SUSPEND + 1)
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#define FB_BLANK_HSYNC_SUSPEND (VESA_HSYNC_SUSPEND + 1)
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#define FB_BLANK_POWERDOWN (VESA_POWERDOWN + 1)
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#define FB_VBLANK_VBLANKING 0x001
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#define FB_VBLANK_HBLANKING 0x002
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#define FB_VBLANK_HAVE_VBLANK 0x004
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#define FB_VBLANK_HAVE_HBLANK 0x008
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#define FB_VBLANK_HAVE_COUNT 0x010
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#define FB_VBLANK_HAVE_VCOUNT 0x020
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#define FB_VBLANK_HAVE_HCOUNT 0x040
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#define FB_VBLANK_VSYNCING 0x080
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#define FB_VBLANK_HAVE_VSYNC 0x100
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struct fb_vblank {
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uint32_t flags;
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uint32_t count;
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uint32_t vcount;
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uint32_t hcount;
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uint32_t reserved[4];
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};
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#define ROP_COPY 0
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#define ROP_XOR 1
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struct fb_copyarea {
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uint32_t dx;
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uint32_t dy;
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uint32_t width;
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uint32_t height;
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uint32_t sx;
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uint32_t sy;
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};
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struct fb_fillrect {
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uint32_t dx;
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uint32_t dy;
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uint32_t width;
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uint32_t height;
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uint32_t color;
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uint32_t rop;
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};
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struct fb_image {
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uint32_t dx;
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uint32_t dy;
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uint32_t width;
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uint32_t height;
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uint32_t fg_color;
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uint32_t bg_color;
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uint8_t depth;
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const char *data;
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struct fb_cmap cmap;
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};
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#define FB_CUR_SETIMAGE 0x01
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#define FB_CUR_SETPOS 0x02
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#define FB_CUR_SETHOT 0x04
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#define FB_CUR_SETCMAP 0x08
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#define FB_CUR_SETSHAPE 0x10
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#define FB_CUR_SETSIZE 0x20
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#define FB_CUR_SETALL 0xFF
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struct fbcurpos {
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uint16_t x, y;
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};
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struct fb_cursor {
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uint16_t set;
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uint16_t enable;
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uint16_t rop;
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const char *mask;
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struct fbcurpos hot;
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struct fb_image image;
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};
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#define FB_BACKLIGHT_LEVELS 128
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#define FB_BACKLIGHT_MAX 0xFF
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#endif
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