musl/include/linux/fb.h

342 lines
8.0 KiB
C

#ifndef _LINUX_FB_H
#define _LINUX_FB_H
#include <stdint.h>
#include <sys/ioctl.h>
struct dentry;
#define FB_MAX 32
#define FBIOGET_VSCREENINFO 0x4600
#define FBIOPUT_VSCREENINFO 0x4601
#define FBIOGET_FSCREENINFO 0x4602
#define FBIOGETCMAP 0x4604
#define FBIOPUTCMAP 0x4605
#define FBIOPAN_DISPLAY 0x4606
#define FBIO_CURSOR _IOWR('F', 0x08, struct fb_cursor)
#define FBIOGET_CON2FBMAP 0x460F
#define FBIOPUT_CON2FBMAP 0x4610
#define FBIOBLANK 0x4611
#define FBIOGET_VBLANK _IOR('F', 0x12, struct fb_vblank)
#define FBIO_ALLOC 0x4613
#define FBIO_FREE 0x4614
#define FBIOGET_GLYPH 0x4615
#define FBIOGET_HWCINFO 0x4616
#define FBIOPUT_MODEINFO 0x4617
#define FBIOGET_DISPINFO 0x4618
#define FB_TYPE_PACKED_PIXELS 0
#define FB_TYPE_PLANES 1
#define FB_TYPE_INTERLEAVED_PLANES 2
#define FB_TYPE_TEXT 3
#define FB_TYPE_VGA_PLANES 4
#define FB_AUX_TEXT_MDA 0
#define FB_AUX_TEXT_CGA 1
#define FB_AUX_TEXT_S3_MMIO 2
#define FB_AUX_TEXT_MGA_STEP16 3
#define FB_AUX_TEXT_MGA_STEP8 4
#define FB_AUX_TEXT_SVGA_GROUP 8
#define FB_AUX_TEXT_SVGA_MASK 7
#define FB_AUX_TEXT_SVGA_STEP2 8
#define FB_AUX_TEXT_SVGA_STEP4 9
#define FB_AUX_TEXT_SVGA_STEP8 10
#define FB_AUX_TEXT_SVGA_STEP16 11
#define FB_AUX_TEXT_SVGA_LAST 15
#define FB_AUX_VGA_PLANES_VGA4 0
#define FB_AUX_VGA_PLANES_CFB4 1
#define FB_AUX_VGA_PLANES_CFB8 2
#define FB_VISUAL_MONO01 0
#define FB_VISUAL_MONO10 1
#define FB_VISUAL_TRUECOLOR 2
#define FB_VISUAL_PSEUDOCOLOR 3
#define FB_VISUAL_DIRECTCOLOR 4
#define FB_VISUAL_STATIC_PSEUDOCOLOR 5
#define FB_ACCEL_NONE 0
#define FB_ACCEL_ATARIBLITT 1
#define FB_ACCEL_AMIGABLITT 2
#define FB_ACCEL_S3_TRIO64 3
#define FB_ACCEL_NCR_77C32BLT 4
#define FB_ACCEL_S3_VIRGE 5
#define FB_ACCEL_ATI_MACH64GX 6
#define FB_ACCEL_DEC_TGA 7
#define FB_ACCEL_ATI_MACH64CT 8
#define FB_ACCEL_ATI_MACH64VT 9
#define FB_ACCEL_ATI_MACH64GT 10
#define FB_ACCEL_SUN_CREATOR 11
#define FB_ACCEL_SUN_CGSIX 12
#define FB_ACCEL_SUN_LEO 13
#define FB_ACCEL_IMS_TWINTURBO 14
#define FB_ACCEL_3DLABS_PERMEDIA2 15
#define FB_ACCEL_MATROX_MGA2064W 16
#define FB_ACCEL_MATROX_MGA1064SG 17
#define FB_ACCEL_MATROX_MGA2164W 18
#define FB_ACCEL_MATROX_MGA2164W_AGP 19
#define FB_ACCEL_MATROX_MGAG100 20
#define FB_ACCEL_MATROX_MGAG200 21
#define FB_ACCEL_SUN_CG14 22
#define FB_ACCEL_SUN_BWTWO 23
#define FB_ACCEL_SUN_CGTHREE 24
#define FB_ACCEL_SUN_TCX 25
#define FB_ACCEL_MATROX_MGAG400 26
#define FB_ACCEL_NV3 27
#define FB_ACCEL_NV4 28
#define FB_ACCEL_NV5 29
#define FB_ACCEL_CT_6555x 30
#define FB_ACCEL_3DFX_BANSHEE 31
#define FB_ACCEL_ATI_RAGE128 32
#define FB_ACCEL_IGS_CYBER2000 33
#define FB_ACCEL_IGS_CYBER2010 34
#define FB_ACCEL_IGS_CYBER5000 35
#define FB_ACCEL_SIS_GLAMOUR 36
#define FB_ACCEL_3DLABS_PERMEDIA3 37
#define FB_ACCEL_ATI_RADEON 38
#define FB_ACCEL_I810 39
#define FB_ACCEL_SIS_GLAMOUR_2 40
#define FB_ACCEL_SIS_XABRE 41
#define FB_ACCEL_I830 42
#define FB_ACCEL_NV_10 43
#define FB_ACCEL_NV_20 44
#define FB_ACCEL_NV_30 45
#define FB_ACCEL_NV_40 46
#define FB_ACCEL_XGI_VOLARI_V 47
#define FB_ACCEL_XGI_VOLARI_Z 48
#define FB_ACCEL_OMAP1610 49
#define FB_ACCEL_TRIDENT_TGUI 50
#define FB_ACCEL_TRIDENT_3DIMAGE 51
#define FB_ACCEL_TRIDENT_BLADE3D 52
#define FB_ACCEL_TRIDENT_BLADEXP 53
#define FB_ACCEL_CIRRUS_ALPINE 53
#define FB_ACCEL_NEOMAGIC_NM2070 90
#define FB_ACCEL_NEOMAGIC_NM2090 91
#define FB_ACCEL_NEOMAGIC_NM2093 92
#define FB_ACCEL_NEOMAGIC_NM2097 93
#define FB_ACCEL_NEOMAGIC_NM2160 94
#define FB_ACCEL_NEOMAGIC_NM2200 95
#define FB_ACCEL_NEOMAGIC_NM2230 96
#define FB_ACCEL_NEOMAGIC_NM2360 97
#define FB_ACCEL_NEOMAGIC_NM2380 98
#define FB_ACCEL_SAVAGE4 0x80
#define FB_ACCEL_SAVAGE3D 0x81
#define FB_ACCEL_SAVAGE3D_MV 0x82
#define FB_ACCEL_SAVAGE2000 0x83
#define FB_ACCEL_SAVAGE_MX_MV 0x84
#define FB_ACCEL_SAVAGE_MX 0x85
#define FB_ACCEL_SAVAGE_IX_MV 0x86
#define FB_ACCEL_SAVAGE_IX 0x87
#define FB_ACCEL_PROSAVAGE_PM 0x88
#define FB_ACCEL_PROSAVAGE_KM 0x89
#define FB_ACCEL_S3TWISTER_P 0x8a
#define FB_ACCEL_S3TWISTER_K 0x8b
#define FB_ACCEL_SUPERSAVAGE 0x8c
#define FB_ACCEL_PROSAVAGE_DDR 0x8d
#define FB_ACCEL_PROSAVAGE_DDRK 0x8e
struct fb_fix_screeninfo {
char id[16];
unsigned long smem_start;
uint32_t smem_len;
uint32_t type;
uint32_t type_aux;
uint32_t visual;
uint16_t xpanstep;
uint16_t ypanstep;
uint16_t ywrapstep;
uint32_t line_length;
unsigned long mmio_start;
uint32_t mmio_len;
uint32_t accel;
uint16_t reserved[3];
};
struct fb_bitfield {
uint32_t offset;
uint32_t length;
uint32_t msb_right;
};
#define FB_NONSTD_HAM 1
#define FB_NONSTD_REV_PIX_IN_B 2
#define FB_ACTIVATE_NOW 0
#define FB_ACTIVATE_NXTOPEN 1
#define FB_ACTIVATE_TEST 2
#define FB_ACTIVATE_MASK 15
#define FB_ACTIVATE_VBL 16
#define FB_CHANGE_CMAP_VBL 32
#define FB_ACTIVATE_ALL 64
#define FB_ACTIVATE_FORCE 128
#define FB_ACTIVATE_INV_MODE 256
#define FB_ACCELF_TEXT 1
#define FB_SYNC_HOR_HIGH_ACT 1
#define FB_SYNC_VERT_HIGH_ACT 2
#define FB_SYNC_EXT 4
#define FB_SYNC_COMP_HIGH_ACT 8
#define FB_SYNC_BROADCAST 16
#define FB_SYNC_ON_GREEN 32
#define FB_VMODE_NONINTERLACED 0
#define FB_VMODE_INTERLACED 1
#define FB_VMODE_DOUBLE 2
#define FB_VMODE_ODD_FLD_FIRST 4
#define FB_VMODE_MASK 255
#define FB_VMODE_YWRAP 256
#define FB_VMODE_SMOOTH_XPAN 512
#define FB_VMODE_CONUPDATE 512
#define FB_ROTATE_UR 0
#define FB_ROTATE_CW 1
#define FB_ROTATE_UD 2
#define FB_ROTATE_CCW 3
#define PICOS2KHZ(a) (1000000000UL/(a))
#define KHZ2PICOS(a) (1000000000UL/(a))
struct fb_var_screeninfo {
uint32_t xres;
uint32_t yres;
uint32_t xres_virtual;
uint32_t yres_virtual;
uint32_t xoffset;
uint32_t yoffset;
uint32_t bits_per_pixel;
uint32_t grayscale;
struct fb_bitfield red;
struct fb_bitfield green;
struct fb_bitfield blue;
struct fb_bitfield transp;
uint32_t nonstd;
uint32_t activate;
uint32_t height;
uint32_t width;
uint32_t accel_flags;
uint32_t pixclock;
uint32_t left_margin;
uint32_t right_margin;
uint32_t upper_margin;
uint32_t lower_margin;
uint32_t hsync_len;
uint32_t vsync_len;
uint32_t sync;
uint32_t vmode;
uint32_t rotate;
uint32_t reserved[5];
};
struct fb_cmap {
uint32_t start;
uint32_t len;
uint16_t *red;
uint16_t *green;
uint16_t *blue;
uint16_t *transp;
};
struct fb_con2fbmap {
uint32_t console;
uint32_t framebuffer;
};
#define VESA_NO_BLANKING 0
#define VESA_VSYNC_SUSPEND 1
#define VESA_HSYNC_SUSPEND 2
#define VESA_POWERDOWN 3
#define FB_BLANK_UNBLANK VESA_NO_BLANKING
#define FB_BLANK_NORMAL (VESA_NO_BLANKING + 1)
#define FB_BLANK_VSYNC_SUSPEND (VESA_VSYNC_SUSPEND + 1)
#define FB_BLANK_HSYNC_SUSPEND (VESA_HSYNC_SUSPEND + 1)
#define FB_BLANK_POWERDOWN (VESA_POWERDOWN + 1)
#define FB_VBLANK_VBLANKING 0x001
#define FB_VBLANK_HBLANKING 0x002
#define FB_VBLANK_HAVE_VBLANK 0x004
#define FB_VBLANK_HAVE_HBLANK 0x008
#define FB_VBLANK_HAVE_COUNT 0x010
#define FB_VBLANK_HAVE_VCOUNT 0x020
#define FB_VBLANK_HAVE_HCOUNT 0x040
#define FB_VBLANK_VSYNCING 0x080
#define FB_VBLANK_HAVE_VSYNC 0x100
struct fb_vblank {
uint32_t flags;
uint32_t count;
uint32_t vcount;
uint32_t hcount;
uint32_t reserved[4];
};
#define ROP_COPY 0
#define ROP_XOR 1
struct fb_copyarea {
uint32_t dx;
uint32_t dy;
uint32_t width;
uint32_t height;
uint32_t sx;
uint32_t sy;
};
struct fb_fillrect {
uint32_t dx;
uint32_t dy;
uint32_t width;
uint32_t height;
uint32_t color;
uint32_t rop;
};
struct fb_image {
uint32_t dx;
uint32_t dy;
uint32_t width;
uint32_t height;
uint32_t fg_color;
uint32_t bg_color;
uint8_t depth;
const char *data;
struct fb_cmap cmap;
};
#define FB_CUR_SETIMAGE 0x01
#define FB_CUR_SETPOS 0x02
#define FB_CUR_SETHOT 0x04
#define FB_CUR_SETCMAP 0x08
#define FB_CUR_SETSHAPE 0x10
#define FB_CUR_SETSIZE 0x20
#define FB_CUR_SETALL 0xFF
struct fbcurpos {
uint16_t x, y;
};
struct fb_cursor {
uint16_t set;
uint16_t enable;
uint16_t rop;
const char *mask;
struct fbcurpos hot;
struct fb_image image;
};
#define FB_BACKLIGHT_LEVELS 128
#define FB_BACKLIGHT_MAX 0xFF
#endif