implement fail-safe static locales for newlocale

this frees applications which need to make temporary use of the C
locale (via uselocale) from the possibility that newlocale might fail.

the C.UTF-8 locale is also provided as a static locale. presently they
behave the same, but this may change in the future.
This commit is contained in:
Rich Felker 2015-05-27 15:54:47 -04:00
parent 11858d31aa
commit aeeac9ca54
3 changed files with 46 additions and 13 deletions

View File

@ -2,9 +2,11 @@
#include "locale_impl.h"
#include "libc.h"
int __loc_is_allocated(locale_t);
void freelocale(locale_t l)
{
free(l);
if (__loc_is_allocated(l)) free(l);
}
weak_alias(freelocale, __freelocale);

View File

@ -26,7 +26,7 @@ static const char envvars[][12] = {
static const uint32_t empty_mo[] = { 0x950412de, 0, -1, -1, -1 };
static const struct __locale_map c_dot_utf8 = {
const struct __locale_map __c_dot_utf8 = {
.map = empty_mo,
.map_size = sizeof empty_mo,
.name = "C.UTF-8"
@ -58,7 +58,7 @@ const struct __locale_map *__get_locale(int cat, const char *val)
if (builtin) {
if (cat == LC_CTYPE && val[1]=='.')
return (void *)&c_dot_utf8;
return (void *)&__c_dot_utf8;
return 0;
}
@ -117,7 +117,7 @@ const struct __locale_map *__get_locale(int cat, const char *val)
/* For LC_CTYPE, never return a null pointer unless the
* requested name was "C" or "POSIX". */
if (!new && cat == LC_CTYPE) new = (void *)&c_dot_utf8;
if (!new && cat == LC_CTYPE) new = (void *)&__c_dot_utf8;
UNLOCK(lock);
return new;

View File

@ -3,21 +3,52 @@
#include "locale_impl.h"
#include "libc.h"
extern const struct __locale_map __c_dot_utf8;
static const struct __locale_struct c_locale = { 0 };
static const struct __locale_struct c_dot_utf8_locale = {
.cat[LC_CTYPE] = &__c_dot_utf8
};
int __loc_is_allocated(locale_t loc)
{
return loc && loc != &c_locale && loc != &c_dot_utf8_locale;
}
locale_t __newlocale(int mask, const char *name, locale_t loc)
{
int i;
int i, j;
struct __locale_struct tmp;
const struct __locale_map *lm;
if (!loc) {
loc = malloc(sizeof *loc);
if (!loc) return 0;
/* For locales with allocated storage, modify in-place. */
if (__loc_is_allocated(loc)) {
for (i=0; i<LC_ALL; i++)
if (!(mask & (1<<i)))
loc->cat[i] = __get_locale(i, "");
if (mask & (1<<i))
loc->cat[i] = __get_locale(i, name);
return loc;
}
for (i=0; i<LC_ALL; i++)
if (mask & (1<<i))
loc->cat[i] = __get_locale(i, name);
/* Otherwise, build a temporary locale object, which will only
* be instantiated in allocated storage if it does not match
* one of the built-in static locales. This makes the common
* usage case for newlocale, getting a C locale with predictable
* behavior, very fast, and more importantly, fail-safe. */
for (j=i=0; i<LC_ALL; i++) {
if (loc && !(mask & (1<<i)))
lm = loc->cat[i];
else
lm = __get_locale(i, mask & (1<<i) ? name : "");
if (lm) j++;
tmp.cat[i] = lm;
}
if (!j)
return (locale_t)&c_locale;
if (j==1 && tmp.cat[LC_CTYPE]==c_dot_utf8_locale.cat[LC_CTYPE])
return (locale_t)&c_dot_utf8_locale;
if ((loc = malloc(sizeof *loc))) *loc = tmp;
return loc;
}