use volatile pointers for intentional-crash code.

This commit is contained in:
Rich Felker 2011-06-06 18:10:43 -04:00
parent da88b16a22
commit 71a80c5767
2 changed files with 3 additions and 3 deletions

View File

@ -395,7 +395,7 @@ void *realloc(void *p, size_t n)
size_t oldlen = n0 + extra;
size_t newlen = n + extra;
/* Crash on realloc of freed chunk */
if ((uintptr_t)base < mal.brk) *(char *)0=0;
if ((uintptr_t)base < mal.brk) *(volatile char *)0=0;
if (newlen < PAGE_SIZE && (new = malloc(n))) {
memcpy(new, p, n-OVERHEAD);
free(p);
@ -458,7 +458,7 @@ void free(void *p)
char *base = (char *)self - extra;
size_t len = CHUNK_SIZE(self) + extra;
/* Crash on double free */
if ((uintptr_t)base < mal.brk) *(char *)0=0;
if ((uintptr_t)base < mal.brk) *(volatile char *)0=0;
__munmap(base, len);
return;
}

View File

@ -21,7 +21,7 @@ char *__asctime(const struct tm *tm, char *buf)
* application developers that they may not be so lucky
* on other implementations (e.g. stack smashing..).
*/
*(int*)0 = 0;
*(volatile int*)0 = 0;
}
return buf;
}