fix unused variable warnings in new nextafter/nexttoward code

apparently initializing a variable is not "using" it but assigning to
it is "using" it. i don't really like this fix, but it's better than
trying to make a bigger cleanup just before a release, and it should
work fine (tested against nsz's math tests).
This commit is contained in:
Rich Felker 2012-05-06 14:48:20 -04:00
parent a3b20f67b3
commit 4e597feef0
5 changed files with 12 additions and 6 deletions

View File

@ -30,7 +30,8 @@ double nextafter(double x, double y)
return x + x;
/* raise underflow if ux.value is subnormal or zero */
if (e == 0) {
volatile double z = x*x + ux.value*ux.value;
volatile double z;
z = x*x + ux.value*ux.value;
}
return ux.value;
}

View File

@ -29,7 +29,8 @@ float nextafterf(float x, float y)
return x + x;
/* raise underflow if ux.value is subnormal or zero */
if (e == 0) {
volatile float z = x*x + ux.value*ux.value;
volatile float z;
z = x*x + ux.value*ux.value;
}
return ux.value;
}

View File

@ -39,7 +39,8 @@ long double nextafterl(long double x, long double y)
return x + x;
/* raise underflow if ux.value is subnormal or zero */
if (ux.bits.exp == 0) {
volatile float z = x*x + ux.value*ux.value;
volatile float z;
z = x*x + ux.value*ux.value;
}
return ux.value;
}
@ -77,7 +78,8 @@ long double nextafterl(long double x, long double y)
return x + x;
/* raise underflow if ux.value is subnormal or zero */
if (ux.bits.exp == 0) {
volatile float z = x*x + ux.value*ux.value;
volatile float z;
z = x*x + ux.value*ux.value;
}
return ux.value;
}

View File

@ -39,7 +39,8 @@ double nexttoward(double x, long double y)
return x + x;
/* raise underflow if ux.value is subnormal or zero */
if (e == 0) {
volatile float z = x*x + ux.value*ux.value;
volatile float z;
z = x*x + ux.value*ux.value;
}
return ux.value;
}

View File

@ -31,7 +31,8 @@ float nexttowardf(float x, long double y)
return x + x;
/* raise underflow if ux.value is subnormal or zero */
if (e == 0) {
volatile float z = x*x + ux.value*ux.value;
volatile float z;
z = x*x + ux.value*ux.value;
}
return ux.value;
}