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math cleanup: use 1.0f instead of 1.0F
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@ -40,7 +40,7 @@ float hypotf(float x, float y)
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if (ha > 0x58800000) { /* a > 2**50 */
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if(ha >= 0x7f800000) { /* Inf or NaN */
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/* Use original arg order iff result is NaN; quieten sNaNs. */
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w = fabsf(x+0.0F) - fabsf(y+0.0F);
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w = fabsf(x+0.0f) - fabsf(y+0.0f);
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if (ha == 0x7f800000) w = a;
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if (hb == 0x7f800000) w = b;
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return w;
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@ -112,7 +112,7 @@ double pow(double x, double y)
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/* y != zero: result is NaN if either arg is NaN */
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if (ix > 0x7ff00000 || (ix == 0x7ff00000 && lx != 0) ||
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iy > 0x7ff00000 || (iy == 0x7ff00000 && ly != 0))
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return (x+0.0)+(y+0.0); // FIXME: x+y ?
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return (x+0.0) + (y+0.0);
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/* determine if y is an odd int when x < 0
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* yisint = 0 ... y is not an integer
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@ -70,7 +70,7 @@ float powf(float x, float y)
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/* y != zero: result is NaN if either arg is NaN */
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if (ix > 0x7f800000 || iy > 0x7f800000)
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return (x+0.0F) + (y+0.0F);
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return (x+0.0f) + (y+0.0f);
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/* determine if y is an odd int when x < 0
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* yisint = 0 ... y is not an integer
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@ -20,7 +20,7 @@
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#include "libm.h"
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static const float huge = 1.0e30F;
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static const float huge = 1.0e30f;
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float truncf(float x)
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{
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@ -32,14 +32,14 @@ float truncf(float x)
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if (j0 < 23) {
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if (j0 < 0) { /* |x|<1, return 0*sign(x) */
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/* raise inexact if x != 0 */
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if (huge+x > 0.0F)
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if (huge+x > 0.0f)
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i0 &= 0x80000000;
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} else {
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i = 0x007fffff>>j0;
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if ((i0&i) == 0)
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return x; /* x is integral */
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/* raise inexact */
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if (huge+x > 0.0F)
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if (huge+x > 0.0f)
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i0 &= ~i;
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}
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} else {
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